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静态包、动态包有什么区别?何时使用增量更新?Addressables 更新流程大梳理
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HotUpdate/README.md

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* [【Unity游戏开发】SpriteAtlas与AssetBundle最佳食用方案](https://www.cnblogs.com/msxh/p/14194756.html)
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* [ 如何隐藏你的热更新 bundle 文件?](https://www.cnblogs.com/skychx/p/how-to-hide-bundle.html)
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* [InjectFix——C#热修复方案分析 & 使用流程](https://blog.csdn.net/qq_33726878/article/details/112525690)
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* [静态包、动态包有什么区别?何时使用增量更新?Addressables 更新流程大梳理](https://mp.weixin.qq.com/s/2WJRhZM61OrBQxtglMSERg)
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#### Shader打包与变体收集
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* [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831)

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