We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 7d95350 commit 0b33975Copy full SHA for 0b33975
1 file changed
HotUpdate/README.md
@@ -36,6 +36,7 @@
36
* [ 如何隐藏你的热更新 bundle 文件?](https://www.cnblogs.com/skychx/p/how-to-hide-bundle.html)
37
* [InjectFix——C#热修复方案分析 & 使用流程](https://blog.csdn.net/qq_33726878/article/details/112525690)
38
* [静态包、动态包有什么区别?何时使用增量更新?Addressables 更新流程大梳理](https://mp.weixin.qq.com/s/2WJRhZM61OrBQxtglMSERg)
39
+* [Unity中使用AES加密方式进行AssetBundle加密](http://www.blinkedu.cn/index.php/2020/12/10/unity%E4%B8%AD%E4%BD%BF%E7%94%A8aes%E5%8A%A0%E5%AF%86%E6%96%B9%E5%BC%8F%E8%BF%9B%E8%A1%8Cassetbundle%E5%8A%A0%E5%AF%86/)
40
41
#### Shader打包与变体收集
42
* [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831)
0 commit comments