#List of suggestions to include/exclude in code completion

#<include/exclude>.<label>=<fully qualified class name>

include.processing=processing.core.PApplet
include.processing=processing.core.PFont
include.processing=processing.core.PGraphics
include.processing=processing.core.PImage
include.processing=processing.core.PMatrix2D
include.processing=processing.core.PMatrix3D
include.processing=processing.core.PStyle
include.processing=processing.core.PVector
include.processing=processing.core.PShape
include.processing=processing.core.PGraphicsJava2D
include.processing=processing.core.PGraphics2D
include.processing=processing.core.PGraphics3D
include.processing=processing.data.FloatDict
include.processing=processing.data.FloatList
include.processing=processing.data.IntDict
include.processing=processing.data.IntList
include.processing=processing.data.JSONArray
include.processing=processing.data.JSONObject
include.processing=processing.data.StringDict
include.processing=processing.data.StringList
include.processing=processing.data.Table
include.processing=processing.data.XML
include.processing=processing.event.Event
include.processing=processing.event.KeyEvent
include.processing=processing.event.MouseEvent
include.processing=processing.event.TouchEvent
include.processing=processing.opengl.PShader
include.processing=processing.opengl.PGL

exclude.processing=processing.core.PGraphicsRetina2D
exclude.processing=processing.core.PShapeOBJ
exclude.processing=processing.core.PShapeSVG
exclude.processing=processing.data.Sort
exclude.processing=processing.opengl.FrameBuffer
exclude.processing=processing.opengl.LinePath
exclude.processing=processing.opengl.LinePath.PathIterator
exclude.processing=processing.opengl.LineStroker
exclude.processing=processing.opengl.PGraphicsOpenGL

include.jdk=java.util.ArrayList
include.jdk=java.io.BufferedReader
include.jdk=java.util.HashMap
include.jdk=java.io.PrintWriter
include.jdk=java.lang.String