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Enable _BitScanForward64 in move generation
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
1 parent f90f810 commit 6c9a641

1 file changed

Lines changed: 66 additions & 42 deletions

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src/movegen.cpp

Lines changed: 66 additions & 42 deletions
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@
2929

3030
// Simple macro to wrap a very common while loop, no facny, no flexibility,
3131
// hardcoded list name 'mlist' and from square 'from'.
32-
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit<false>(&b))
32+
#define SERIALIZE_MOVES(b, bsf) while (b) (*mlist++).move = make_move(from, pop_1st_bit<bsf>(&b))
3333

3434
////
3535
//// Local definitions
@@ -83,22 +83,22 @@ namespace {
8383
}
8484

8585
// Template generate_piece_checks() with specializations
86-
template<PieceType>
86+
template<PieceType, bool HasBSF>
8787
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
8888

8989
template<>
90-
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
90+
inline MoveStack* generate_piece_checks<PAWN, false>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
9191

9292
return (us == WHITE ? generate_pawn_checks<WHITE>(p, dc, ksq, m)
9393
: generate_pawn_checks<BLACK>(p, dc, ksq, m));
9494
}
9595

9696
// Template generate_piece_moves() with specializations and overloads
97-
template<PieceType>
97+
template<PieceType, bool HasBSF>
9898
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
9999

100100
template<>
101-
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
101+
MoveStack* generate_piece_moves<KING, false>(const Position&, MoveStack*, Color, Bitboard);
102102

103103
template<PieceType Piece, MoveType Type>
104104
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
@@ -113,12 +113,12 @@ namespace {
113113
: generate_pawn_noncaptures<BLACK>(p, m));
114114
}
115115

116-
template<PieceType>
116+
template<PieceType, bool HasBSF>
117117
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
118118

119119
template<>
120-
inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
121-
Color us, Bitboard t, Bitboard pnd) {
120+
inline MoveStack* generate_piece_moves<PAWN, false>(const Position& p, MoveStack* m,
121+
Color us, Bitboard t, Bitboard pnd) {
122122

123123
return (us == WHITE ? generate_pawn_blocking_evasions<WHITE>(p, pnd, t, m)
124124
: generate_pawn_blocking_evasions<BLACK>(p, pnd, t, m));
@@ -133,7 +133,7 @@ namespace {
133133

134134
/// generate_captures generates() all pseudo-legal captures and queen
135135
/// promotions. The return value is the number of moves generated.
136-
136+
template<bool HasBSF>
137137
int generate_captures(const Position& pos, MoveStack* mlist) {
138138

139139
assert(pos.is_ok());
@@ -143,19 +143,25 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
143143
Bitboard target = pos.pieces_of_color(opposite_color(us));
144144
MoveStack* mlist_start = mlist;
145145

146-
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
147-
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
148-
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
149-
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
146+
mlist = generate_piece_moves<QUEEN, HasBSF>(pos, mlist, us, target);
147+
mlist = generate_piece_moves<ROOK, HasBSF>(pos, mlist, us, target);
148+
mlist = generate_piece_moves<BISHOP, HasBSF>(pos, mlist, us, target);
149+
mlist = generate_piece_moves<KNIGHT, HasBSF>(pos, mlist, us, target);
150150
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
151-
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
151+
mlist = generate_piece_moves<KING, false>(pos, mlist, us, target);
152152
return int(mlist - mlist_start);
153153
}
154154

155+
int generate_captures(const Position& pos, MoveStack* mlist) {
156+
157+
return CpuHasPOPCNT ? generate_captures<true>(pos, mlist)
158+
: generate_captures<false>(pos, mlist);
159+
}
160+
155161

156162
/// generate_noncaptures() generates all pseudo-legal non-captures and
157163
/// underpromotions. The return value is the number of moves generated.
158-
164+
template<bool HasBSF>
159165
int generate_noncaptures(const Position& pos, MoveStack* mlist) {
160166

161167
assert(pos.is_ok());
@@ -166,20 +172,26 @@ int generate_noncaptures(const Position& pos, MoveStack* mlist) {
166172
MoveStack* mlist_start = mlist;
167173

168174
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
169-
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
170-
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
171-
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
172-
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
173-
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
175+
mlist = generate_piece_moves<KNIGHT, HasBSF>(pos, mlist, us, target);
176+
mlist = generate_piece_moves<BISHOP, HasBSF>(pos, mlist, us, target);
177+
mlist = generate_piece_moves<ROOK, HasBSF>(pos, mlist, us, target);
178+
mlist = generate_piece_moves<QUEEN, HasBSF>(pos, mlist, us, target);
179+
mlist = generate_piece_moves<KING, false>(pos, mlist, us, target);
174180
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
175181
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
176182
return int(mlist - mlist_start);
177183
}
178184

185+
int generate_noncaptures(const Position& pos, MoveStack* mlist) {
186+
187+
return CpuHasPOPCNT ? generate_noncaptures<true>(pos, mlist)
188+
: generate_noncaptures<false>(pos, mlist);
189+
}
190+
179191

180192
/// generate_non_capture_checks() generates all pseudo-legal non-capturing,
181193
/// non-promoting checks. It returns the number of generated moves.
182-
194+
template<bool HasBSF>
183195
int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
184196

185197
assert(pos.is_ok());
@@ -192,12 +204,12 @@ int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard
192204
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
193205

194206
// Pieces moves
195-
mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
196-
mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
197-
mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
198-
mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
199-
mlist = generate_piece_checks<QUEEN>(pos, mlist, us, dc, ksq);
200-
mlist = generate_piece_checks<KING>(pos, mlist, us, dc, ksq);
207+
mlist = generate_piece_checks<PAWN, false>(pos, mlist, us, dc, ksq);
208+
mlist = generate_piece_checks<KNIGHT, HasBSF>(pos, mlist, us, dc, ksq);
209+
mlist = generate_piece_checks<BISHOP, HasBSF>(pos, mlist, us, dc, ksq);
210+
mlist = generate_piece_checks<ROOK, HasBSF>(pos, mlist, us, dc, ksq);
211+
mlist = generate_piece_checks<QUEEN, HasBSF>(pos, mlist, us, dc, ksq);
212+
mlist = generate_piece_checks<KING, false>(pos, mlist, us, dc, ksq);
201213

202214
// Castling moves that give check. Very rare but nice to have!
203215
if ( pos.can_castle_queenside(us)
@@ -213,11 +225,17 @@ int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard
213225
return int(mlist - mlist_start);
214226
}
215227

228+
int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
229+
230+
return CpuHasPOPCNT ? generate_non_capture_checks<true>(pos, mlist, dc)
231+
: generate_non_capture_checks<false>(pos, mlist, dc);
232+
}
233+
216234

217235
/// generate_evasions() generates all check evasions when the side to move is
218236
/// in check. Unlike the other move generation functions, this one generates
219237
/// only legal moves. It returns the number of generated moves.
220-
238+
template<bool HasBSF>
221239
int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
222240

223241
assert(pos.is_ok());
@@ -313,11 +331,11 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
313331

314332
if (blockSquares != EmptyBoardBB)
315333
{
316-
mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
317-
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
318-
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
319-
mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
320-
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
334+
mlist = generate_piece_moves<PAWN, false>(pos, mlist, us, blockSquares, pinned);
335+
mlist = generate_piece_moves<KNIGHT, HasBSF>(pos, mlist, us, blockSquares, pinned);
336+
mlist = generate_piece_moves<BISHOP, HasBSF>(pos, mlist, us, blockSquares, pinned);
337+
mlist = generate_piece_moves<ROOK, HasBSF>(pos, mlist, us, blockSquares, pinned);
338+
mlist = generate_piece_moves<QUEEN, HasBSF>(pos, mlist, us, blockSquares, pinned);
321339
}
322340
}
323341

@@ -350,6 +368,12 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
350368
return int(mlist - mlist_start);
351369
}
352370

371+
int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
372+
373+
return CpuHasPOPCNT ? generate_evasions<true>(pos, mlist, pinned)
374+
: generate_evasions<false>(pos, mlist, pinned);
375+
}
376+
353377

354378
/// generate_legal_moves() computes a complete list of legal moves in the
355379
/// current position. This function is not very fast, and should be used
@@ -566,7 +590,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
566590

567591
namespace {
568592

569-
template<PieceType Piece>
593+
template<PieceType Piece, bool HasBSF>
570594
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
571595

572596
Square from;
@@ -576,12 +600,12 @@ namespace {
576600
{
577601
from = pos.piece_list(us, Piece, i);
578602
b = pos.piece_attacks<Piece>(from) & target;
579-
SERIALIZE_MOVES(b);
603+
SERIALIZE_MOVES(b, HasBSF);
580604
}
581605
return mlist;
582606
}
583607

584-
template<PieceType Piece>
608+
template<PieceType Piece, bool HasBSF>
585609
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
586610
Color us, Bitboard target, Bitboard pinned) {
587611
Square from;
@@ -594,19 +618,19 @@ namespace {
594618
continue;
595619

596620
b = pos.piece_attacks<Piece>(from) & target;
597-
SERIALIZE_MOVES(b);
621+
SERIALIZE_MOVES(b, HasBSF);
598622
}
599623
return mlist;
600624
}
601625

602626
template<>
603-
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
627+
MoveStack* generate_piece_moves<KING, false>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
604628

605629
Bitboard b;
606630
Square from = pos.king_square(us);
607631

608632
b = pos.piece_attacks<KING>(from) & target;
609-
SERIALIZE_MOVES(b);
633+
SERIALIZE_MOVES(b, false);
610634
return mlist;
611635
}
612636

@@ -816,7 +840,7 @@ namespace {
816840
return mlist;
817841
}
818842

819-
template<PieceType Piece>
843+
template<PieceType Piece, bool HasBSF>
820844
MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
821845
Bitboard dc, Square ksq) {
822846

@@ -831,7 +855,7 @@ namespace {
831855
if (Piece == KING)
832856
bb &= ~QueenPseudoAttacks[ksq];
833857

834-
SERIALIZE_MOVES(bb);
858+
SERIALIZE_MOVES(bb, HasBSF);
835859
}
836860

837861
// Direct checks
@@ -851,7 +875,7 @@ namespace {
851875
continue;
852876

853877
Bitboard bb = pos.piece_attacks<Piece>(from) & checkSqs;
854-
SERIALIZE_MOVES(bb);
878+
SERIALIZE_MOVES(bb, HasBSF);
855879
}
856880
}
857881
return mlist;

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