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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using System;
namespace UnityEditor
{
// Build target group.
// ADD_NEW_PLATFORM_HERE
[NativeType(Header = "Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.h")]
public enum BuildTargetGroup
{
// Unknown target.
Unknown = 0,
// Mac/PC standalone target.
Standalone = 1,
//*undocumented*
[Obsolete("WebPlayer was removed in 5.4, consider using WebGL", true)]
WebPlayer = 2,
// Apple iOS target.
[Obsolete("Use iOS instead (UnityUpgradable) -> iOS", true)]
iPhone = 4,
iOS = 4,
// *undocumented*
[Obsolete("PS3 has been removed in >=5.5")]
PS3 = 5,
// *undocumented*
[Obsolete("XBOX360 has been removed in 5.5")]
XBOX360 = 6,
// Android target.
Android = 7,
// was Broadcom = 8,
// was GLESEmu = 9,
// was GLES20Emu = 10,
// was NaCl = 11,
WebGL = 13,
WSA = 14,
//*undocumented*
[Obsolete("Use WSA instead")]
Metro = 14,
[Obsolete("Use WSA instead")]
WP8 = 15,
//*undocumented*
[Obsolete("BlackBerry has been removed as of 5.4")]
BlackBerry = 16,
Tizen = 17,
/// Sony Playstation Vita target.
PSP2 = 18,
/// Sony Playstation 4 target.
PS4 = 19,
/// Unity Playstation Mobile target.
[Obsolete("warning PSM has been removed in >= 5.3")]
PSM = 20,
/// Xbox One target.
XboxOne = 21,
[Obsolete("SamsungTV has been removed as of 2017.3")]
SamsungTV = 22,
/// Nintendo 3DS target.
N3DS = 23,
[Obsolete("Wii U support was removed in 2018.1")]
WiiU = 24,
tvOS = 25,
Facebook = 26,
Switch = 27,
}
}