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22_fast.js
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144 lines (129 loc) · 3.82 KB
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var Graph = class Graph {
#nodes = [];
get size() {
return this.#nodes.length;
}
addNode() {
let id = this.#nodes.length;
this.#nodes.push(new Set());
return id;
}
addEdge(nodeA, nodeB) {
this.#nodes[nodeA].add(nodeB);
this.#nodes[nodeB].add(nodeA);
}
neighbors(node) {
return this.#nodes[node];
}
}
function randomLayout(graph) {
let layout = [];
for (let i = 0; i < graph.size; i++) {
layout.push(new Vec(Math.random() * 1000,
Math.random() * 1000));
}
return layout;
}
function gridGraph(size) {
let grid = new Graph();
for (let y = 0; y < size; y++) {
for (let x = 0; x < size; x++) {
let id = grid.addNode();
if (x > 0) grid.addEdge(id, id - 1);
if (y > 0) grid.addEdge(id, id - size);
}
}
return grid;
}
var springLength = 20;
var springStrength = 0.1;
var repulsionStrength = 1500;
function forceSize(distance, connected) {
let repulse = -repulsionStrength / (distance * distance);
let spring = 0;
if (connected) {
spring = (distance - springLength) * springStrength;
}
return spring + repulse;
}
function forceDirected_simple(layout, graph) {
for (let a = 0; a < graph.size; a++) {
for (let b = 0; b < graph.size; b++) {
if (a == b) continue;
let apart = layout[b].minus(layout[a]);
let distance = Math.max(1, apart.length);
let connected = graph.neighbors(a).has(b);
let size = forceSize(distance, connected);
let force = apart.times(1 / distance).times(size);
layout[a] = layout[a].plus(force);
}
}
}
function pause() {
return new Promise(done => setTimeout(done, 0))
}
async function runLayout(implementation, graph) {
let time = 0, iterations = 0;
let layout = randomLayout(graph);
while (time < 3000) {
let start = Date.now();
for (let i = 0; i < 100; i++) {
implementation(layout, graph);
iterations++;
}
time += Date.now() - start;
drawGraph(graph, layout);
await pause();
}
let perSecond = Math.round(iterations / (time / 1000));
console.log(`${perSecond} iterations per second`);
}
function forceDirected_noRepeat(layout, graph) {
for (let a = 0; a < graph.size; a++) {
for (let b = a + 1; b < graph.size; b++) {
let apart = layout[b].minus(layout[a]);
let distance = Math.max(1, apart.length);
let connected = graph.neighbors(a).has(b);
let size = forceSize(distance, connected);
let force = apart.times(1 / distance).times(size);
layout[a] = layout[a].plus(force);
layout[b] = layout[b].minus(force);
}
}
}
var skipDistance = 175;
function forceDirected_skip(layout, graph) {
for (let a = 0; a < graph.size; a++) {
for (let b = a + 1; b < graph.size; b++) {
let apart = layout[b].minus(layout[a]);
let distance = Math.max(1, apart.length);
let connected = graph.neighbors(a).has(b);
if (distance > skipDistance && !connected) continue;
let size = forceSize(distance, connected);
let force = apart.times(1 / distance).times(size);
layout[a] = layout[a].plus(force);
layout[b] = layout[b].minus(force);
}
}
}
function forceDirected_noVector(layout, graph) {
for (let a = 0; a < graph.size; a++) {
let posA = layout[a];
for (let b = a + 1; b < graph.size; b++) {
let posB = layout[b];
let apartX = posB.x - posA.x
let apartY = posB.y - posA.y;
let distance = Math.sqrt(apartX * apartX +
apartY * apartY);
let connected = graph.neighbors(a).has(b);
if (distance > skipDistance && !connected) continue;
let size = forceSize(distance, connected);
let forceX = (apartX / distance) * size;
let forceY = (apartY / distance) * size;
posA.x += forceX;
posA.y += forceY;
posB.x -= forceX;
posB.y -= forceY;
}
}
}