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/*
* Copyright (C) 2012 Interactive Lab
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the * Software.
* * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using UnityEngine;
namespace TouchScript.InputSources {
/// <summary>
/// Base class for all touch input sources
/// </summary>
public abstract class InputSource : MonoBehaviour {
#region Unity fields
/// <summary>
/// Optional remapper to use to change screen coordinates which go into the TouchManager.
/// </summary>
public ICoordinatesRemapper CoordinatesRemapper;
#endregion
#region Private variables
protected TouchManager Manager;
protected int ScreenWidth;
protected int ScreenHeight;
#endregion
#region Unity
protected virtual void Start() {
Manager = TouchManager.Instance;
if (Manager == null) throw new InvalidOperationException("TouchManager instance is required!");
}
protected virtual void OnDestroy() {}
protected virtual void Update() {
ScreenWidth = Screen.width;
ScreenHeight = Screen.height;
}
#endregion
#region Callbacks
protected int beginTouch(Vector2 position) {
if (CoordinatesRemapper != null) {
position = CoordinatesRemapper.Remap(position);
}
return Manager.BeginTouch(position);
}
protected void endTouch(int id) {
Manager.EndTouch(id);
}
protected void moveTouch(int id, Vector2 position) {
if (CoordinatesRemapper != null) {
position = CoordinatesRemapper.Remap(position);
}
Manager.MoveTouch(id, position);
}
protected void cancelTouch(int id) {
Manager.CancelTouch(id);
}
#endregion
}
}