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SocoVariantStripAssociate.cs
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56 lines (47 loc) · 2.6 KB
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using System.Linq;
using System.Reflection;
using Soco.ShaderVariantsCollection;
using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine.Rendering;
// 用于联动变体收集 和 变体剔除工具
// 如果没有使用Soco变体剔除工具,此执行器应删除
public class SocoVariantStripAssociate : Soco.ShaderVariantsCollection.IExecutable
{
public override void Execute(ShaderVariantCollectionMapper mapper)
{
var m_ShaderType = typeof(ShaderSnippetData).GetField("m_ShaderType", BindingFlags.Instance | BindingFlags.NonPublic);
var m_PassType = typeof(ShaderSnippetData).GetField("m_PassType", BindingFlags.Instance | BindingFlags.NonPublic);
var m_PassName = typeof(ShaderSnippetData).GetField("m_PassName", BindingFlags.Instance | BindingFlags.NonPublic);
var stripConfigs =
com.cyou.soco.ShaderVariantsStripper.ShaderVariantsStripperCode.LoadConfigs();
foreach (var shader in mapper.shaders)
{
int variantIndex = 0;
var variants = mapper.GetShaderVariants(shader).ToArray();
foreach (var variant in variants)
{
EditorUtility.DisplayProgressBar("变体剔除", $"正在处理{shader.name} {variantIndex}/{variants.Length}变体",
(float)variantIndex / (float)variants.Length);
variantIndex++;
ShaderSnippetData snipperData = new ShaderSnippetData();
//这里没对RayTracing、Mesh Shader的剔除做相关处理,默认所有Shader Pass都有VertexShader
m_ShaderType.SetValueDirect(__makeref(snipperData), ShaderType.Vertex);
m_PassType.SetValueDirect(__makeref(snipperData), variant.passType);
m_PassName.SetValueDirect(__makeref(snipperData), "");
ShaderCompilerData data = new ShaderCompilerData();
data.shaderKeywordSet = new ShaderKeywordSet();
foreach (var keyword in variant.keywords)
{
data.shaderKeywordSet.Enable(new ShaderKeyword(keyword));
}
if (com.cyou.soco.ShaderVariantsStripper.ShaderVariantsStripperCode.IsVariantStrip(
shader, snipperData, data, stripConfigs))
{
mapper.RemoveVariant(variant);
}
}
}
EditorUtility.ClearProgressBar();
}
}