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echo_test.go
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82 lines (48 loc) · 1.48 KB
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package echo
import (
"testing"
"github.com/davyxu/cellnet"
"github.com/davyxu/cellnet/example"
"github.com/davyxu/cellnet/proto/gamedef"
"github.com/davyxu/cellnet/socket"
"github.com/davyxu/golog"
)
var log *golog.Logger = golog.New("test")
var signal *test.SignalTester
func server() {
queue := cellnet.NewEventQueue()
evd := socket.NewAcceptor(queue).Start("127.0.0.1:7201")
socket.RegisterMessage(evd, "gamedef.TestEchoACK", func(content interface{}, ses cellnet.Session) {
msg := content.(*gamedef.TestEchoACK)
log.Debugln("server recv:", msg.String())
ses.Send(&gamedef.TestEchoACK{
Content: msg.String(),
})
})
queue.StartLoop()
}
func client() {
queue := cellnet.NewEventQueue()
evd := socket.NewConnector(queue).Start("127.0.0.1:7201")
socket.RegisterMessage(evd, "gamedef.TestEchoACK", func(content interface{}, ses cellnet.Session) {
msg := content.(*gamedef.TestEchoACK)
log.Debugln("client recv:", msg.String())
signal.Done(1)
})
socket.RegisterMessage(evd, "gamedef.SessionConnected", func(content interface{}, ses cellnet.Session) {
ses.Send(&gamedef.TestEchoACK{
Content: "hello",
})
})
socket.RegisterMessage(evd, "gamedef.SessionConnectFailed", func(content interface{}, ses cellnet.Session) {
msg := content.(*gamedef.SessionConnectFailed)
log.Debugln(msg.Reason)
})
queue.StartLoop()
signal.WaitAndExpect(1, "not recv data")
}
func TestEcho(t *testing.T) {
signal = test.NewSignalTester(t)
server()
client()
}