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package.json
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{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds support for a visual shader editing tool into Unity. This tool can be used by artists to create shaders in a visual way instead of having to require code editing. Specific render pipelines can implement specific graph features. Currently the Shader Graph is supported on the High Definition Rendering Pipeline and the Lightweight Rendering Pipeline.",
"version": "8.0.0",
"unity": "2020.1",
"unityRelease": "0a15",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "8.0.0",
"com.unity.searcher": "4.0.9"
},
"samples" :[
{
"displayName":"Procedural Patterns",
"description":"This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag",
"path" : "Samples~/ProceduralPatterns"
}
]
}