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PathFollowerFactory.js
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42 lines (37 loc) · 1.69 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObjectFactory = require('../GameObjectFactory');
var PathFollower = require('./PathFollower');
/**
* Creates a new PathFollower Game Object and adds it to the Scene.
*
* Note: This method will only be available if the PathFollower Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#follower
* @since 3.0.0
*
* @param {Phaser.Curves.Path} path - The Path this PathFollower is connected to.
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
*
* @return {Phaser.GameObjects.PathFollower} The Game Object that was created.
*/
GameObjectFactory.register('follower', function (path, x, y, key, frame)
{
var sprite = new PathFollower(this.scene, path, x, y, key, frame);
this.displayList.add(sprite);
this.updateList.add(sprite);
return sprite;
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns