--- title: "Command IDs | Microsoft Docs" ms.custom: "" ms.date: "11/04/2016" ms.reviewer: "" ms.suite: "" ms.technology: - "cpp-windows" ms.tgt_pltfrm: "" ms.topic: "article" dev_langs: - "C++" helpviewer_keywords: - "command IDs, MFC" - "command IDs" ms.assetid: e0171a2b-45b9-41fa-945d-ec2f7602ded0 caps.latest.revision: 9 author: "mikeblome" ms.author: "mblome" manager: "ghogen" translation.priority.ht: - "cs-cz" - "de-de" - "es-es" - "fr-fr" - "it-it" - "ja-jp" - "ko-kr" - "pl-pl" - "pt-br" - "ru-ru" - "tr-tr" - "zh-cn" - "zh-tw" --- # Command IDs A command is fully described by its command ID alone (encoded in the **WM_COMMAND** message). This ID is assigned to the user-interface object that generates the command. Typically, IDs are named for the functionality of the user-interface object they are assigned to. For example, a Clear All item in the Edit menu might be assigned an ID such as **ID_EDIT_CLEAR_ALL**. The class library predefines some IDs, particularly for commands that the framework handles itself, such as **ID_EDIT_CLEAR_ALL** or `ID_FILE_OPEN`. You will create other command IDs yourself. When you create your own menus in the Visual C++ menu editor, it is a good idea to follow the class library's naming convention as illustrated by `ID_FILE_OPEN`. [Standard Commands](../mfc/standard-commands.md) explains the standard commands defined by the class library. ## See Also [User-Interface Objects and Command IDs](../mfc/user-interface-objects-and-command-ids.md)