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FilesystemConfiguration.h
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95 lines (80 loc) · 2.81 KB
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//
// FilesystemConfiguration.h
//
// $Id: //poco/1.4/Util/include/Poco/Util/FilesystemConfiguration.h#1 $
//
// Library: Util
// Package: Configuration
// Module: FilesystemConfiguration
//
// Definition of the FilesystemConfiguration class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Util_FilesystemConfiguration_INCLUDED
#define Util_FilesystemConfiguration_INCLUDED
#include "Poco/Util/Util.h"
#include "Poco/Util/AbstractConfiguration.h"
#include "Poco/Path.h"
namespace Poco {
namespace Util {
class Util_API FilesystemConfiguration: public AbstractConfiguration
/// An implementation of AbstractConfiguration that stores configuration data
/// in a directory hierarchy in the filesystem.
///
/// Every period-separated part of a property name is represented
/// as a directory in the filesystem, relative to the base directory.
/// Values are stored in files named "data".
///
/// All changes to properties are immediately persisted in the filesystem.
///
/// For example, a configuration consisting of the properties
///
/// logging.loggers.root.channel.class = ConsoleChannel
/// logging.loggers.app.name = Application
/// logging.loggers.app.channel = c1
/// logging.formatters.f1.class = PatternFormatter
/// logging.formatters.f1.pattern = [%p] %t
///
/// is stored in the filesystem as follows:
///
/// logging/
/// loggers/
/// root/
/// channel/
/// class/
/// data ("ConsoleChannel")
/// app/
/// name/
/// data ("Application")
/// channel/
/// data ("c1")
/// formatters/
/// f1/
/// class/
/// data ("PatternFormatter")
/// pattern/
/// data ("[%p] %t")
{
public:
FilesystemConfiguration(const std::string& path);
/// Creates a FilesystemConfiguration using the given path.
/// All directories are created as necessary.
void clear();
/// Clears the configuration by erasing the configuration
/// directory and all its subdirectories and files.
protected:
bool getRaw(const std::string& key, std::string& value) const;
void setRaw(const std::string& key, const std::string& value);
void enumerate(const std::string& key, Keys& range) const;
void removeRaw(const std::string& key);
Poco::Path keyToPath(const std::string& key) const;
~FilesystemConfiguration();
private:
Poco::Path _path;
};
} } // namespace Poco::Util
#endif // Util_FilesystemConfiguration_INCLUDED