//
//  NVActivityIndicatorAnimationBallClipRotateMultiple.swift
//  NVActivityIndicatorView
//
// The MIT License (MIT)

// Copyright (c) 2016 Vinh Nguyen

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//

import UIKit

class NVActivityIndicatorAnimationBallClipRotateMultiple: NVActivityIndicatorAnimationDelegate {

    func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
        let bigCircleSize: CGFloat = size.width
        let smallCircleSize: CGFloat = size.width / 2
        let longDuration: CFTimeInterval = 1
        #if swift(>=4.2)
        let timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
        #else
        let timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
        #endif

        circleOf(shape: .ringTwoHalfHorizontal,
                 duration: longDuration,
                 timingFunction: timingFunction,
                 layer: layer,
                 size: bigCircleSize,
                 color: color, reverse: false)
        circleOf(shape: .ringTwoHalfVertical,
                 duration: longDuration,
                 timingFunction: timingFunction,
                 layer: layer,
                 size: smallCircleSize,
                 color: color, reverse: true)
    }

    func createAnimationIn(duration: CFTimeInterval, timingFunction: CAMediaTimingFunction, reverse: Bool) -> CAAnimation {
        // Scale animation
        let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")

        scaleAnimation.keyTimes = [0, 0.5, 1]
        scaleAnimation.timingFunctions = [timingFunction, timingFunction]
        scaleAnimation.values = [1, 0.6, 1]
        scaleAnimation.duration = duration

        // Rotate animation
        let rotateAnimation = CAKeyframeAnimation(keyPath: "transform.rotation.z")

        rotateAnimation.keyTimes = scaleAnimation.keyTimes
        rotateAnimation.timingFunctions = [timingFunction, timingFunction]
        if !reverse {
            rotateAnimation.values = [0, Double.pi, 2 * Double.pi]
        } else {
            rotateAnimation.values = [0, -Double.pi, -2 * Double.pi]
        }
        rotateAnimation.duration = duration

        // Animation
        let animation = CAAnimationGroup()

        animation.animations = [scaleAnimation, rotateAnimation]
        animation.duration = duration
        animation.repeatCount = HUGE
        animation.isRemovedOnCompletion = false

        return animation
    }

    // swiftlint:disable:next function_parameter_count
    func circleOf(shape: NVActivityIndicatorShape, duration: CFTimeInterval, timingFunction: CAMediaTimingFunction, layer: CALayer, size: CGFloat, color: UIColor, reverse: Bool) {
        let circle = shape.layerWith(size: CGSize(width: size, height: size), color: color)
        let frame = CGRect(x: (layer.bounds.size.width - size) / 2,
                           y: (layer.bounds.size.height - size) / 2,
                           width: size,
                           height: size)
        let animation = createAnimationIn(duration: duration, timingFunction: timingFunction, reverse: reverse)

        circle.frame = frame
        circle.add(animation, forKey: "animation")
        layer.addSublayer(circle)
    }
}
