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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1+ # Game Programming in C++ Errata
2+ Here are the known errors in the text of the book. If you notice any further errors,
3+ please create an issue on this GitHub repository.
4+
5+ * Chapter 3
6+ - Page 67: The return type of Actor::GetForward should be Vector2 (found by Takashi Imagire)
7+ * Chapter 4
8+ - Page 101: The last sentence should read "In this case, if you access outMap and the node requested
9+ isn’t in the map, you initialize that node’s parent to the current node." (found by Takashi Imagire)
10+ - Page 107: Where it talks about the GBFS open set, the vector defined for the open set should be called
11+ openSet, not closedSet (found by Takashi Imagire)
12+ * Chapter 6
13+ - Page 199: The reference to "horizontal" field of view should say "vertical" field of view, since it
14+ affects the y-component (found by Takashi Imagire)
15+ * Chapter 13
16+ - Page 396: In the equations for bilinear interpolation, the vFactor component should access the .v
17+ components of P, A, and C, not the .u components (found by Takashi Imagire)
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