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BallActor.h
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29 lines (23 loc) · 795 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Actor.h"
class BallActor : public Actor
{
public:
BallActor(class Game* game);
void UpdateActor(float deltaTime) override;
void HitTarget();
void LoadProperties(const rapidjson::Value& inObj) override;
void SaveProperties(rapidjson::Document::AllocatorType& alloc,
rapidjson::Value& inObj) const override;
TypeID GetType() const override { return TBallActor; }
private:
class AudioComponent* mAudioComp;
float mLifeSpan;
};