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Ship.h
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23 lines (21 loc) · 626 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Actor.h"
class Ship : public Actor
{
public:
Ship(class Game* game);
void UpdateActor(float deltaTime) override;
void ActorInput(const struct InputState& state) override;
private:
Vector2 mVelocityDir;
Vector2 mRotationDir;
float mSpeed;
float mLaserCooldown;
};