forked from gameprogcpp/code
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAudioComponent.h
More file actions
29 lines (25 loc) · 797 Bytes
/
AudioComponent.h
File metadata and controls
29 lines (25 loc) · 797 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Component.h"
#include "SoundEvent.h"
#include <vector>
#include <string>
class AudioComponent : public Component
{
public:
AudioComponent(class Actor* owner, int updateOrder = 200);
~AudioComponent();
void Update(float deltaTime) override;
void OnUpdateWorldTransform() override;
SoundEvent PlayEvent(const std::string& name);
void StopAllEvents();
private:
std::vector<SoundEvent> mEvents2D;
std::vector<SoundEvent> mEvents3D;
};