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ColorBlock.cs
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168 lines (154 loc) · 4.37 KB
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.UI.ColorBlock
// Assembly: UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 2216A18B-AF52-44A5-85A0-A1CAA19C1090
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.UI.dll
using System;
using UnityEngine.Serialization;
namespace UnityEngine.UI
{
/// <summary>
/// <para>Structure to store the state of a color transition on a Selectable.</para>
/// </summary>
[Serializable]
public struct ColorBlock : IEquatable<ColorBlock>
{
[FormerlySerializedAs("normalColor")]
[SerializeField]
private Color m_NormalColor;
[FormerlySerializedAs("highlightedColor")]
[FormerlySerializedAs("m_SelectedColor")]
[SerializeField]
private Color m_HighlightedColor;
[SerializeField]
[FormerlySerializedAs("pressedColor")]
private Color m_PressedColor;
[SerializeField]
[FormerlySerializedAs("disabledColor")]
private Color m_DisabledColor;
[SerializeField]
[Range(1f, 5f)]
private float m_ColorMultiplier;
[SerializeField]
[FormerlySerializedAs("fadeDuration")]
private float m_FadeDuration;
/// <summary>
/// <para>Normal Color.</para>
/// </summary>
public Color normalColor
{
get
{
return this.m_NormalColor;
}
set
{
this.m_NormalColor = value;
}
}
/// <summary>
/// <para>Highlighted Color.</para>
/// </summary>
public Color highlightedColor
{
get
{
return this.m_HighlightedColor;
}
set
{
this.m_HighlightedColor = value;
}
}
/// <summary>
/// <para>Pressed Color.</para>
/// </summary>
public Color pressedColor
{
get
{
return this.m_PressedColor;
}
set
{
this.m_PressedColor = value;
}
}
/// <summary>
/// <para>Disabled Color.</para>
/// </summary>
public Color disabledColor
{
get
{
return this.m_DisabledColor;
}
set
{
this.m_DisabledColor = value;
}
}
/// <summary>
/// <para>Multiplier applied to colors (allows brightening greater then base color).</para>
/// </summary>
public float colorMultiplier
{
get
{
return this.m_ColorMultiplier;
}
set
{
this.m_ColorMultiplier = value;
}
}
/// <summary>
/// <para>How long a color transition should take.</para>
/// </summary>
public float fadeDuration
{
get
{
return this.m_FadeDuration;
}
set
{
this.m_FadeDuration = value;
}
}
/// <summary>
/// <para>Simple getter for the default ColorBlock.</para>
/// </summary>
public static ColorBlock defaultColorBlock
{
get
{
return new ColorBlock() { m_NormalColor = (Color) new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), m_HighlightedColor = (Color) new Color32((byte) 245, (byte) 245, (byte) 245, byte.MaxValue), m_PressedColor = (Color) new Color32((byte) 200, (byte) 200, (byte) 200, byte.MaxValue), m_DisabledColor = (Color) new Color32((byte) 200, (byte) 200, (byte) 200, (byte) 128), colorMultiplier = 1f, fadeDuration = 0.1f };
}
}
public static bool operator ==(ColorBlock point1, ColorBlock point2)
{
return point1.Equals(point2);
}
public static bool operator !=(ColorBlock point1, ColorBlock point2)
{
return !point1.Equals(point2);
}
public override bool Equals(object obj)
{
if (!(obj is ColorBlock))
return false;
return this.Equals((ColorBlock) obj);
}
public bool Equals(ColorBlock other)
{
if (this.normalColor == other.normalColor && this.highlightedColor == other.highlightedColor && (this.pressedColor == other.pressedColor && this.disabledColor == other.disabledColor) && (double) this.colorMultiplier == (double) other.colorMultiplier)
return (double) this.fadeDuration == (double) other.fadeDuration;
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
}