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AnimationTriggers.cs
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96 lines (90 loc) · 2.58 KB
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.UI.AnimationTriggers
// Assembly: UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 2216A18B-AF52-44A5-85A0-A1CAA19C1090
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.UI.dll
using System;
using UnityEngine.Serialization;
namespace UnityEngine.UI
{
/// <summary>
/// <para>Structure to store the state of an animation transition on a Selectable.</para>
/// </summary>
[Serializable]
public class AnimationTriggers
{
[FormerlySerializedAs("normalTrigger")]
[SerializeField]
private string m_NormalTrigger = "Normal";
[FormerlySerializedAs("highlightedTrigger")]
[FormerlySerializedAs("m_SelectedTrigger")]
[SerializeField]
private string m_HighlightedTrigger = "Highlighted";
[SerializeField]
[FormerlySerializedAs("pressedTrigger")]
private string m_PressedTrigger = "Pressed";
[SerializeField]
[FormerlySerializedAs("disabledTrigger")]
private string m_DisabledTrigger = "Disabled";
private const string kDefaultNormalAnimName = "Normal";
private const string kDefaultSelectedAnimName = "Highlighted";
private const string kDefaultPressedAnimName = "Pressed";
private const string kDefaultDisabledAnimName = "Disabled";
/// <summary>
/// <para>Trigger to send to animator when entering normal state.</para>
/// </summary>
public string normalTrigger
{
get
{
return this.m_NormalTrigger;
}
set
{
this.m_NormalTrigger = value;
}
}
/// <summary>
/// <para>Trigger to send to animator when entering highlighted state.</para>
/// </summary>
public string highlightedTrigger
{
get
{
return this.m_HighlightedTrigger;
}
set
{
this.m_HighlightedTrigger = value;
}
}
/// <summary>
/// <para>Trigger to send to animator when entering pressed state.</para>
/// </summary>
public string pressedTrigger
{
get
{
return this.m_PressedTrigger;
}
set
{
this.m_PressedTrigger = value;
}
}
/// <summary>
/// <para>Trigger to send to animator when entering disabled state.</para>
/// </summary>
public string disabledTrigger
{
get
{
return this.m_DisabledTrigger;
}
set
{
this.m_DisabledTrigger = value;
}
}
}
}