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Channels.cs
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23 lines (22 loc) · 971 Bytes
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.Networking.Channels
// Assembly: UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 8B34E19C-EF53-416E-AE36-35C45BAFD2DE
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.Networking.dll
namespace UnityEngine.Networking
{
/// <summary>
/// <para>Class containing constants for default network channels.</para>
/// </summary>
public class Channels
{
/// <summary>
/// <para>The id of the default reliable channel used by the UNet HLAPI, This channel is used for state updates and spawning.</para>
/// </summary>
public const int DefaultReliable = 0;
/// <summary>
/// <para>The id of the default unreliable channel used for the UNet HLAPI. This channel is used for movement updates.</para>
/// </summary>
public const int DefaultUnreliable = 1;
}
}