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ADBannerView.cs
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118 lines (104 loc) · 2.09 KB
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.ADBannerView
// Assembly: UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: A8FF7A2C-E4EE-4232-AB17-3FCABEC16496
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.dll
using System;
namespace UnityEngine
{
[Obsolete("ADBannerView class is deprecated. Please use iOS.ADBannerView instead (UnityUpgradable) -> UnityEngine.iOS.ADBannerView", true)]
public sealed class ADBannerView
{
public bool loaded
{
get
{
return false;
}
}
public bool visible
{
get
{
return false;
}
set
{
}
}
public ADBannerView.Layout layout
{
get
{
return ADBannerView.Layout.Top;
}
set
{
}
}
public Vector2 position
{
get
{
return new Vector2();
}
set
{
}
}
public Vector2 size
{
get
{
return new Vector2();
}
}
public static event ADBannerView.BannerWasClickedDelegate onBannerWasClicked
{
add
{
}
remove
{
}
}
public static event ADBannerView.BannerWasLoadedDelegate onBannerWasLoaded
{
add
{
}
remove
{
}
}
public ADBannerView(ADBannerView.Type type, ADBannerView.Layout layout)
{
}
public static bool IsAvailable(ADBannerView.Type type)
{
return false;
}
public enum Layout
{
Manual = -1,
Top = 0,
TopLeft = 0,
Bottom = 1,
BottomLeft = 1,
CenterLeft = 2,
TopRight = 4,
BottomRight = 5,
CenterRight = 6,
TopCenter = 8,
BottomCenter = 9,
Center = 10,
}
public enum Type
{
Banner,
MediumRect,
}
public delegate void BannerWasClickedDelegate();
public delegate void BannerWasLoadedDelegate();
}
}