22using UnityEditor ;
33using UnityEditor . Experimental . Rendering ;
44
5- public class StandardToLowEndMaterialUpgrader : MaterialUpgrader
5+ public class StandardToLowEndMaterialUpgrader
66{
7- [ MenuItem ( "RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Selection " , false , 1 ) ]
7+ [ MenuItem ( "RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Project Folder " , false , 1 ) ]
88 private static void UpgradeMaterialsToLDProject ( )
99 {
1010 List < MaterialUpgrader > upgraders = new List < MaterialUpgrader > ( ) ;
@@ -13,7 +13,7 @@ private static void UpgradeMaterialsToLDProject()
1313 MaterialUpgrader . UpgradeProjectFolder ( upgraders , "Upgrade to LD Materials" ) ;
1414 }
1515
16- [ MenuItem ( "RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Project Folder " , false , 2 ) ]
16+ [ MenuItem ( "RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Selection " , false , 2 ) ]
1717 private static void UpgradeMaterialsToLDSelection ( )
1818 {
1919 List < MaterialUpgrader > upgraders = new List < MaterialUpgrader > ( ) ;
@@ -24,14 +24,8 @@ private static void UpgradeMaterialsToLDSelection()
2424
2525 private static void GetUpgraders ( ref List < MaterialUpgrader > upgraders )
2626 {
27- upgraders . Add ( new StandardToLowEndMaterialUpgrader ( "Standard (Specular setup)" ) ) ;
28- upgraders . Add ( new StandardToLowEndMaterialUpgrader ( "Standard" ) ) ;
29- upgraders . Add ( new StandardToLowEndMaterialUpgrader ( "TerrainSurface" ) ) ;
30- }
31-
32- StandardToLowEndMaterialUpgrader ( string oldShaderName )
33- {
34- RenameShader ( oldShaderName , "ScriptableRenderPipeline/LowEndMobile/NonPBR" ) ;
35- RenameFloat ( "_Glossiness" , "_Shininess" ) ;
27+ upgraders . Add ( new StandardUpgrader ( "Standard (Specular setup)" ) ) ;
28+ upgraders . Add ( new StandardUpgrader ( "Standard" ) ) ;
29+ upgraders . Add ( new TerrainUpgrader ( "TerrainSurface" ) ) ;
3630 }
3731}
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