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Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -71,7 +71,7 @@ Shader "HDRenderPipeline/Lit"
7171 _HorizonFade( "Horizon fade" , Range (0.0 , 5.0 )) = 1.0
7272
7373 // Stencil state
74- [HideInInspector ] _StencilRef( "_StencilRef" , Int ) = 1
74+ [HideInInspector ] _StencilRef( "_StencilRef" , Int ) = 2 // StencilBits.Standard
7575
7676 // Blending state
7777 [HideInInspector ] _SurfaceType( "__surfacetype" , Float ) = 0.0
Original file line number Diff line number Diff line change @@ -71,7 +71,7 @@ Shader "HDRenderPipeline/LitTessellation"
7171 _HorizonFade( "Horizon fade" , Range (0.0 , 5.0 )) = 1.0
7272
7373 // Stencil state
74- [HideInInspector ] _StencilRef( "_StencilRef" , Int ) = 1
74+ [HideInInspector ] _StencilRef( "_StencilRef" , Int ) = 2 // StencilBits.Standard
7575
7676 // Blending state
7777 [HideInInspector ] _SurfaceType( "__surfacetype" , Float ) = 0.0
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