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publicreadonlyGUIContentsssNumProfiles=newGUIContent("Number of profiles");
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publicreadonlyGUIContentsssTexturingMode=newGUIContent("Texturing mode","Specifies when the diffuse texture should be applied.");
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publicreadonlyGUIContent[]sssTexturingModeOptions=newGUIContent[3]{newGUIContent("Pre-scatter","Before the blurring pass. Effectively results in the diffuse texture getting blurred together with the lighting."),newGUIContent("Post-scatter","After the blurring pass. Effectively preserves the sharpness of the diffuse texture."),newGUIContent("Pre- and post-scatter","Both before and after the blurring pass.")};
Copy file name to clipboardExpand all lines: Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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