#include #include "GameServer.h" #include "GameServerInstance.h" fx::GameServer::GameServer() { } fx::GameServer::~GameServer() { } void fx::GameServer::AttachToObject(ServerInstanceBase* instance) { } std::string fx::GameServer::GetVariable(const std::string& key) { return ""; } void fx::GameServer::DropClientv(const fx::ClientSharedPtr& client, const std::string& resourceName, ClientDropReason clientDropReason, const std::string& reason) { GameServerInstance::dropClientData.emplace(client, resourceName, clientDropReason, reason); } void fx::GameServer::ForceHeartbeatSoon() { } void fx::GameServer::Broadcast(const net::Buffer& buffer) { GameServerInstance::broadcastData.emplace(buffer.GetBuffer(), buffer.GetBuffer() + buffer.GetLength()); }