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TestArrayUpdate.cpp
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75 lines (61 loc) · 2.98 KB
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#include <StdInc.h>
#include <random>
#include <catch_amalgamated.hpp>
#include <StateBagComponent.h>
#include "ByteReader.h"
#include "ByteWriter.h"
#include "ConsoleContextInstance.h"
#include "ENetPacketInstance.h"
#include "GameServer.h"
#include "ServerGameStatePublicInstance.h"
#include "ServerInstance.h"
#include "TestUtils.h"
#include "packethandlers/ArrayUpdatePacketHandler.h"
#include "state/ServerGameStatePublic.h"
TEST_CASE("Array update test")
{
const bool usePacket = GENERATE(true, false);
fx::SetOneSyncGetCallback([] { return true; });
REQUIRE(fx::ServerDecorators::ArrayUpdatePacketHandler::PacketType == HashRageString("msgArrayUpdate"));
// test is only implemented for onesync
REQUIRE(fx::IsOneSync() == true);
fwRefContainer<fx::ServerInstanceBase> serverInstance = ServerInstance::Create();
serverInstance->SetComponent(new fx::ClientRegistry());
serverInstance->SetComponent<fx::ServerGameStatePublic>(fx::ServerGameStatePublicInstance::Create());
serverInstance->SetComponent<console::Context>(ConsoleContextInstance::Get());
uint8_t testHandler = 1;
uint16_t testIndex = fx::TestUtils::u64Random(49);
std::vector<uint8_t> elementData (128);
fx::TestUtils::fillVectorU8Random(elementData);
net::Buffer buffer;
if (usePacket)
{
net::packet::ClientArrayUpdate clientArrayUpdate;
clientArrayUpdate.handler = testHandler;
clientArrayUpdate.index = testIndex;
clientArrayUpdate.data = {elementData.data(), elementData.size()};
std::vector<uint8_t> packetBuffer (net::SerializableComponent::GetMaxSize<net::packet::ClientArrayUpdate>());
net::ByteWriter writer {packetBuffer.data(), packetBuffer.size()};
REQUIRE(clientArrayUpdate.Process(writer) == true);
buffer.Write(packetBuffer.data(), packetBuffer.size());
}
else
{
buffer.Write<uint8_t>(testHandler);
buffer.Write<uint16_t>(testIndex);
buffer.Write<uint16_t>(elementData.size());
buffer.Write(elementData.data(), elementData.size());
}
buffer.Reset();
fx::ServerGameStatePublicInstance::GetArrayUpdateLastCall().reset();
const fx::ClientSharedPtr client = serverInstance->GetComponent<fx::ClientRegistry>()->MakeClient("test");
fx::ServerDecorators::ArrayUpdatePacketHandler handler(serverInstance.GetRef());
fx::ENetPacketPtr packetPtr = fx::ENetPacketInstance::Create(buffer.GetBuffer(), buffer.GetLength());
net::ByteReader reader(buffer.GetBuffer(), buffer.GetLength());
handler.Process(serverInstance.GetRef(), client, reader, packetPtr);
REQUIRE(fx::ServerGameStatePublicInstance::GetArrayUpdateLastCall().has_value() == true);
REQUIRE(fx::ServerGameStatePublicInstance::GetArrayUpdateLastCall().value().client == client);
REQUIRE(fx::ServerGameStatePublicInstance::GetArrayUpdateLastCall().value().handler == testHandler);
REQUIRE(fx::ServerGameStatePublicInstance::GetArrayUpdateLastCall().value().index == testIndex);
REQUIRE(fx::ServerGameStatePublicInstance::GetArrayUpdateLastCall().value().data == elementData);
}