forked from dexyfex/CodeWalker
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathModManagerForm.cs
More file actions
537 lines (470 loc) · 17.1 KB
/
ModManagerForm.cs
File metadata and controls
537 lines (470 loc) · 17.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
using CodeWalker.GameFiles;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CodeWalker.ModManager
{
public partial class ModManagerForm : Form
{
public SettingsFile Settings;
public List<Mod> Mods = new List<Mod>();
public Mod SelectedMod = null;
public ModManagerForm()
{
InitializeComponent();
Settings = new SettingsFile();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
Initialise();
}
private void Initialise()
{
void initFail(string msg, string title)
{
Invoke(new Action(() =>
{
var msgex = "CodeWalker Mod Manager will now exit.";
MessageBoxEx.Show(this, $"{msg}\n\n{msgex}", title);
Close();
}));
}
void initSuccess()
{
Invoke(new Action(() =>
{
RefreshInstalledMods();//this doesn't really need to be invoked
}));
}
void showSelectFolderForm()
{
Invoke(new Action(() =>
{
var sff = new SelectFolderForm(Settings);
sff.ShowDialog(this);
}));
}
Task.Run(() =>
{
if (Settings.FileExists == false)
{
var msg1 = $"Unable to load {Settings.FileName}.";
var msg2 = "Please make sure you have installed CodeWalker Mod Manager correctly.";
var msg3 = "The exe should be running from its installation folder, and not the zip file.";
initFail($"{msg1}\n{msg2}\n{msg3}", "Settings file not found");
return;
}
if (Settings.GameFolderOk == false)
{
showSelectFolderForm();
}
if (Settings.GameFolderOk == false)//still not valid after user tried to select invalid folder
{
var gf = string.IsNullOrEmpty(Settings.GameFolder) ? "(None selected)" : Settings.GameFolder;
var msg1 = $"Game folder not valid: {gf}";
var msg2 = $"For game: {Settings.GameTitle}";
initFail($"{msg1}\n{msg2}", "Invalid game folder");
return;
}
Invoke(new Action(UpdateGameButtonText));
var scankey = string.IsNullOrEmpty(Settings.AESKey);
if (scankey)
{
UpdateStatus("Scanning game exe...");
ShowWaitForm("Scanning game exe...");
}
try //scan the game exe for the AES key if necessary, exit if unable to find it
{
GTA5Keys.LoadFromPath(Settings.GameFolder, Settings.IsGen9, Settings.AESKey);
}
catch
{ }
if (scankey)
{
HideWaitForm();
}
if (GTA5Keys.PC_AES_KEY == null)
{
var msg1 = $"Game exe not valid:\n{Settings.GameExePath}";
var msg2 = $"For game: {Settings.GameTitle}";
Settings.Reset();//have another go at selecting a game folder next time the app is launched
initFail($"{msg1}\n{msg2}", "Invalid game exe");
return;
}
if (scankey)
{
Settings.AESKey = Convert.ToBase64String(GTA5Keys.PC_AES_KEY);
Settings.Save();
}
initSuccess();
});
}
private void UpdateGameButtonText()
{
GameButton.Text = "Game: " + Settings.GameName;
}
private void RefreshInstalledMods()
{
//load installed mods list and populate the installed mods UI
Task.Run(() =>
{
ShowWaitForm("Loading Mods...");
try
{
RefreshInstalledModsList(UpdateStatus);
UpdateStatus("Ready");
}
catch (Exception ex)
{
UpdateStatus("Error loading mods: " + ex.ToString());
}
HideWaitForm();
Invoke(new Action(() => RefreshInstalledModsUI()));
});
}
private void RefreshInstalledModsList(Action<string> updateStatus)
{
//iterate folders in the local cache and create Mod objects for them
Mods.Clear();
var cachedir = GetModCacheDir();
var moddirs = Directory.Exists(cachedir) ? Directory.GetDirectories(cachedir) : new string[0];
foreach (var moddir in moddirs)
{
var name = Path.GetFileName(moddir);
if (updateStatus != null)
{
updateStatus($"Scanning {name}...");
}
var mod = Mod.Load(moddir);
if (mod != null)
{
Mods.Add(mod);
}
}
SortModsList();
}
private void RefreshInstalledModsUI()
{
//iterate Mods list to create installed mods UI
SelectMod(null);
InstalledModsListView.Items.Clear();
foreach (var mod in Mods)
{
if (string.IsNullOrEmpty(mod?.Name)) continue;
var item = InstalledModsListView.Items.Add(mod.Name);
item.SubItems.Add(mod.Status.ToString());
item.Tag = mod;
var c = Color.Orange;
switch (mod.Status)
{
case ModStatus.Ready: c = Color.LightGreen; break;
}
item.BackColor = c;
}
}
private void SelectMod(Mod mod)
{
SelectedMod = mod;
if (mod == null)
{
ModPanel.Visible = false;
ModPanel.SendToBack();
SplashPanel.Visible = true;
SplashPanel.BringToFront();
ModNameLabel.Text = "No Mod Selected";
ModStatusLabel.Text = "Disabled";
ModFilesListBox.Items.Clear();
return;
}
SplashPanel.Visible = false;
SplashPanel.SendToBack();
ModPanel.Visible = true;
ModPanel.BringToFront();
ModNameLabel.Text = mod.Name;
ModStatusLabel.Text = mod.TypeStatusString;
ModFilesListBox.Items.Clear();
foreach (var file in mod.Files)
{
ModFilesListBox.Items.Add(file.Name);
}
}
private void InstallMods(string[] files)
{
if (files == null) return;
if (files.Length == 0) return;
//check files are valid mods
//TODO: have a UI to select/verify mods from these files?
var okfiles = new List<string>();
var badfiles = new List<string>();
foreach (var file in files)
{
var ok = Mod.CanInstallFile(file);
if (ok)
{
okfiles.Add(file);
continue;
}
if (Directory.Exists(file))
{
try
{
var subfiles = Directory.GetFiles(file, "*", SearchOption.AllDirectories);
if (subfiles == null) continue;
if (subfiles.Length == 0) continue;
if (subfiles.Length > 100)
{
badfiles.Add($"Too many subfiles ({subfiles.Length}): {file}");
continue;
}
foreach (var subfile in subfiles)
{
ok = Mod.CanInstallFile(subfile);
if (ok)
{
okfiles.Add(subfile);
}
else
{
//TODO: add this subfile to badfiles? or just ignore
}
}
continue;//don't add to badfiles if got to here
}
catch
{ }//will get added to badfiles from here
}
badfiles.Add(file);
}
if (badfiles.Count > 0)
{
var msg = "Unable to install one or more files:";
var msgex = string.Join(Environment.NewLine, badfiles);
MessageBoxEx.Show(this, $"{msg}\n\n{msgex}", "Error installing");
}
files = okfiles.ToArray();//filter to only the supported files
if (files.Length == 0) return;
var errors = new List<string>();
void installComplete()
{
Invoke(new Action(() =>
{
if (errors.Count > 0)
{
var msg = "One or more errors were encountered:";
var msgex = string.Join(Environment.NewLine, errors);
MessageBoxEx.Show(this, $"{msg}\n\n{msgex}", "Error installing");
}
RefreshInstalledModsUI();
}));
}
Task.Run(() =>
{
ShowWaitForm("Installing mods...");
foreach (var file in files)
{
try
{
InstallMod(file);
}
catch (Exception ex)
{
errors.Add($"{file}\n{ex.Message}");
}
}
SortModsList();
HideWaitForm();
installComplete();
});
}
private void InstallMod(string file)
{
var mod = Mod.BeginInstall(file);
if (mod == null) return;
if (string.IsNullOrEmpty(mod.Name)) return;
//check for existing mods with the same name -> remove existing one first if same source path?
//or add/replace a file in a loose files mod with the same name?
var exmod = FindMod(mod.Name);
if (exmod != null)
{
//if (file.Equals(exmod.SourcePath, StringComparison.OrdinalIgnoreCase))
//{ }
throw new Exception($"Mod already installed: {mod.Name}\nPlease uninstall first if you want to update it.");
}
mod.LoadOrder = GetNextLoadOrder();//set the load order to last by default, CompleteInstall could override
var dir = EnsureModCacheDir(mod.Name);
mod.CompleteInstall(dir);
Mods.Add(mod);
}
private void UninstallMod(Mod mod)
{
if (mod == null) return;
var msg = $"Are you sure you want to uninstall this mod?\n{mod.Name}";
if (MessageBoxEx.Show(this, msg, "Uninstall Mod", MessageBoxButtons.YesNo) != DialogResult.Yes) return;
SelectMod(null);
var localdir = mod.LocalPath;
if (Directory.Exists(localdir) == false) return;
try
{
Directory.Delete(localdir, true);//apparently this might have issues?
}
catch (Exception ex)
{
MessageBoxEx.Show(this, "Unable to delete:\n" + ex.ToString());
return;
}
RefreshInstalledMods();
}
private void SortModsList()
{
Mods.Sort((a, b) => a.LoadOrder.CompareTo(b.LoadOrder));
}
private string ModCacheDirName = "ModCache";
private string GetModCacheDir()
{
var path = Assembly.GetExecutingAssembly().Location;
var dir = Path.GetDirectoryName(path);
return Path.Combine(dir, ModCacheDirName, Settings.GameModCache);
}
private string GetModCacheDir(string modname)
{
var cachedir = GetModCacheDir();
return Path.Combine(cachedir, modname);
}
private string EnsureModCacheDir(string modname)
{
var moddir = GetModCacheDir(modname);
if (Directory.Exists(moddir) == false)
{
Directory.CreateDirectory(moddir);
}
return moddir;
}
private Mod FindMod(string modname)
{
if (string.IsNullOrEmpty(modname)) return null;
foreach (var mod in Mods)
{
if (mod == null) continue;
if (string.IsNullOrEmpty(mod.Name)) continue;
if (mod.Name.Equals(modname, StringComparison.OrdinalIgnoreCase)) return mod;
}
return null;
}
private int GetNextLoadOrder()
{
if (Mods.Count == 0) return 0;
var maxlo = 0;
foreach (var mod in Mods)
{
if (mod == null) continue;
if (mod.LoadOrder > maxlo) maxlo = mod.LoadOrder;
}
return maxlo + 1;
}
private class WaitForm : Form
{
public Label TextLabel;
public WaitForm(string title, string msg)
{
Text = title;
Size = new Size(200, 100);
StartPosition = FormStartPosition.CenterParent;
FormBorderStyle = FormBorderStyle.FixedDialog;
ControlBox = false;
MinimizeBox = false;
MaximizeBox = false;
ShowInTaskbar = false;
TextLabel = new Label();
TextLabel.Text = msg;
TextLabel.AutoSize = true;
TextLabel.Location = new Point(10, 10);
Controls.Add(TextLabel);
}
}
private WaitForm _WaitForm;
private void ShowWaitForm(string msg)
{
BeginInvoke(new Action(() =>
{
if (_WaitForm != null) return;
_WaitForm = new WaitForm("Please wait...", msg);
_WaitForm.ShowDialog(this);
}));
}
private void HideWaitForm()
{
Invoke(new Action(() =>
{
if (_WaitForm == null) return;
_WaitForm.Close();
_WaitForm = null;
}));
}
private void UpdateStatus(string msg)
{
Invoke(new Action(() =>
{
StatusLabel.Text = msg;
}));
}
private void GameButton_Click(object sender, EventArgs e)
{
var sff = new SelectFolderForm(Settings);
if (sff.ShowDialog(this) == DialogResult.OK)
{
UpdateGameButtonText();
RefreshInstalledMods();
}
}
private void InstallModButton_Click(object sender, EventArgs e)
{
//OpenFileDialog.Filter = "All Files|*.*";
if (OpenFileDialog.ShowDialog(this) == DialogResult.OK)
{
InstallMods(OpenFileDialog.FileNames);
}
}
private void ModManagerForm_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop))
{
var files = e.Data.GetData(DataFormats.FileDrop) as string[];
if ((files == null) || (files.Length <= 0)) return;
e.Effect = DragDropEffects.Copy;
}
}
private void ModManagerForm_DragDrop(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop))
{
var files = e.Data.GetData(DataFormats.FileDrop) as string[];
if ((files == null) || (files.Length <= 0)) return;
InstallMods(files);
}
}
private void InstalledModsListView_SelectedIndexChanged(object sender, EventArgs e)
{
if (InstalledModsListView.SelectedItems.Count == 1)
{
SelectMod(InstalledModsListView.SelectedItems[0].Tag as Mod);
}
else
{
SelectMod(null);
}
}
private void UninstallModButton_Click(object sender, EventArgs e)
{
UninstallMod(SelectedMod);
}
}
}