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sync_complete.go
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47 lines (37 loc) · 1.17 KB
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package cli
import (
"golang.org/x/xerrors"
"github.com/coder/coder/v2/agent/agentsocket"
"github.com/coder/coder/v2/agent/unit"
"github.com/coder/coder/v2/cli/cliui"
"github.com/coder/serpent"
)
func (*RootCmd) syncComplete(socketPath *string) *serpent.Command {
cmd := &serpent.Command{
Use: "complete <unit>",
Short: "Mark a unit as complete",
Long: "Mark a unit as complete. Indicating to other units that it has completed its work. This allows units that depend on it to proceed with their startup.",
Handler: func(i *serpent.Invocation) error {
ctx := i.Context()
if len(i.Args) != 1 {
return xerrors.New("exactly one unit name is required")
}
unit := unit.ID(i.Args[0])
opts := []agentsocket.Option{}
if *socketPath != "" {
opts = append(opts, agentsocket.WithPath(*socketPath))
}
client, err := agentsocket.NewClient(ctx, opts...)
if err != nil {
return xerrors.Errorf("connect to agent socket: %w", err)
}
defer client.Close()
if err := client.SyncComplete(ctx, unit); err != nil {
return xerrors.Errorf("complete unit failed: %w", err)
}
cliui.Info(i.Stdout, "Success")
return nil
},
}
return cmd
}