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31 lines (29 loc) · 1.06 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
namespace UnityEditor.UIElements
{
static class Tooltip
{
[RequiredByNativeCode]
internal static void SetTooltip(float mouseX, float mouseY)
{
//mouseX,mouseY are screen relative.
GUIView view = GUIView.mouseOverView;
if (view != null && view.windowBackend != null)
{
// Pick expect view relative coordinates.
string tooltip;
Rect screenRectPosition;
if (view.windowBackend.GetTooltip(new Vector2(mouseX, mouseY) - view.screenPosition.position,
out tooltip, out screenRectPosition))
{
GUIStyle.SetMouseTooltip(tooltip, screenRectPosition);
}
}
}
}
}