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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditorInternal;
namespace UnityEditor.RestService
{
[UnityEngine.Scripting.RequiredByNativeCode]
internal abstract class Handler
{
// The following methods are invoked from native code.
protected abstract void InvokeGet(Request request, string payload, Response writeResponse);
protected abstract void InvokePost(Request request, string payload, Response writeResponse);
protected abstract void InvokeDelete(Request request, string payload, Response writeResponse);
}
}