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Copy pathstreamingEncoder.ts
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353 lines (309 loc) · 10.4 KB
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/**
* Streaming Encoder Service
*
* Pipes frame screenshot buffers directly to FFmpeg's stdin instead of writing
* them to disk and reading them back in a separate encode stage. Follows the
* Remotion pattern of image2pipe → FFmpeg.
*
* Two building blocks:
* 1. Frame reorder buffer – ensures out-of-order parallel workers feed
* frames to FFmpeg stdin in sequential order.
* 2. Streaming FFmpeg encoder – spawns FFmpeg with `-f image2pipe` and
* exposes a `writeFrame(buffer)` + `close()` API.
*/
import { spawn, type ChildProcess } from "child_process";
import { existsSync, mkdirSync, statSync } from "fs";
import { dirname } from "path";
import { type GpuEncoder, getCachedGpuEncoder, getGpuEncoderName } from "../utils/gpuEncoder.js";
import { type EncoderOptions } from "./chunkEncoder.types.js";
import { DEFAULT_CONFIG, type EngineConfig } from "../config.js";
// Re-export EncoderOptions so callers can reference the type via this module.
export type { EncoderOptions } from "./chunkEncoder.types.js";
// ---------------------------------------------------------------------------
// 1. Frame reorder buffer (based on Remotion's ensure-frames-in-order.ts)
// ---------------------------------------------------------------------------
export interface FrameReorderBuffer {
waitForFrame: (frame: number) => Promise<void>;
advanceTo: (frame: number) => void;
waitForAllDone: () => Promise<void>;
}
export function createFrameReorderBuffer(startFrame: number, endFrame: number): FrameReorderBuffer {
let nextFrame = startFrame;
let waiters: Array<{ frame: number; resolve: () => void }> = [];
const resolveWaiters = () => {
for (const waiter of waiters.slice()) {
if (waiter.frame === nextFrame) {
waiter.resolve();
waiters = waiters.filter((w) => w !== waiter);
}
}
};
return {
waitForFrame: (frame: number) =>
new Promise<void>((resolve) => {
waiters.push({ frame, resolve });
resolveWaiters();
}),
advanceTo: (frame: number) => {
nextFrame = frame;
resolveWaiters();
},
waitForAllDone: () =>
new Promise<void>((resolve) => {
waiters.push({ frame: endFrame, resolve });
resolveWaiters();
}),
};
}
// ---------------------------------------------------------------------------
// 2. Streaming FFmpeg encoder
// ---------------------------------------------------------------------------
export interface StreamingEncoderOptions {
fps: number;
width: number;
height: number;
codec?: "h264" | "h265" | "vp9" | "prores";
preset?: string;
quality?: number;
bitrate?: string;
pixelFormat?: string;
useGpu?: boolean;
imageFormat?: "jpeg" | "png";
}
export interface StreamingEncoderResult {
success: boolean;
durationMs: number;
fileSize: number;
error?: string;
}
export interface StreamingEncoder {
writeFrame: (buffer: Buffer) => boolean;
close: () => Promise<StreamingEncoderResult>;
getExitStatus: () => "running" | "success" | "error";
}
/**
* Build FFmpeg args for streaming (image2pipe) input.
* Reuses the same codec/quality/GPU logic as chunkEncoder's buildEncoderArgs
* but with `-f image2pipe` instead of `-i <pattern>`.
*/
function buildStreamingArgs(
options: StreamingEncoderOptions,
outputPath: string,
gpuEncoder: GpuEncoder = null,
): string[] {
const {
fps,
codec = "h264",
preset = "medium",
quality = 23,
bitrate,
pixelFormat = "yuv420p",
useGpu = false,
imageFormat = "jpeg",
} = options;
// Input args: pipe from stdin
const inputCodec = imageFormat === "png" ? "png" : "mjpeg";
const args: string[] = [
"-f",
"image2pipe",
"-vcodec",
inputCodec,
"-framerate",
String(fps),
"-i",
"-",
"-r",
String(fps),
];
const shouldUseGpu = useGpu && gpuEncoder !== null;
if (codec === "h264" || codec === "h265") {
if (shouldUseGpu) {
const encoderName = getGpuEncoderName(gpuEncoder, codec);
args.push("-c:v", encoderName);
switch (gpuEncoder) {
case "nvenc":
args.push("-preset", preset);
if (bitrate) args.push("-b:v", bitrate);
else args.push("-cq", String(quality));
break;
case "videotoolbox":
if (bitrate) args.push("-b:v", bitrate);
else {
const vtQuality = Math.max(0, Math.min(100, 100 - quality * 2));
args.push("-q:v", String(vtQuality));
}
args.push("-allow_sw", "1");
break;
case "vaapi":
args.unshift("-vaapi_device", "/dev/dri/renderD128");
args.push("-vf", "format=nv12,hwupload");
if (bitrate) args.push("-b:v", bitrate);
else args.push("-qp", String(quality));
break;
case "qsv":
args.push("-preset", preset);
if (bitrate) args.push("-b:v", bitrate);
else args.push("-global_quality", String(quality));
break;
}
} else {
const encoderName = codec === "h264" ? "libx264" : "libx265";
args.push("-c:v", encoderName, "-preset", preset);
if (bitrate) args.push("-b:v", bitrate);
else args.push("-crf", String(quality));
// Encoder-specific params: anti-banding + bt709 color space.
// aq-mode=3 redistributes bits to dark flat areas (gradients).
// colorprim/transfer/colormatrix embed bt709 in the H.264/H.265 VUI.
const xParamsFlag = codec === "h264" ? "-x264-params" : "-x265-params";
const colorParams = "colorprim=bt709:transfer=bt709:colormatrix=bt709";
if (preset === "ultrafast") {
args.push(xParamsFlag, `aq-mode=3:${colorParams}`);
} else {
args.push(xParamsFlag, `aq-mode=3:aq-strength=0.8:deblock=1,1:${colorParams}`);
}
}
} else if (codec === "vp9") {
args.push("-c:v", "libvpx-vp9", "-b:v", bitrate || "0", "-crf", String(quality));
args.push("-deadline", preset === "ultrafast" ? "realtime" : "good");
args.push("-row-mt", "1");
if (pixelFormat === "yuva420p") {
args.push("-auto-alt-ref", "0");
args.push("-metadata:s:v:0", "alpha_mode=1");
}
} else if (codec === "prores") {
args.push("-c:v", "prores_ks", "-profile:v", preset, "-vendor", "apl0");
args.push("-pix_fmt", pixelFormat);
return [...args, "-y", outputPath];
}
// BT.709 color space metadata — Chrome screenshots are sRGB which maps to bt709.
// Tags the output so players interpret colors correctly across devices.
if (codec === "h264" || codec === "h265") {
args.push(
"-colorspace:v",
"bt709",
"-color_primaries:v",
"bt709",
"-color_trc:v",
"bt709",
"-color_range",
"tv",
);
// Convert full-range RGB input (Chrome screenshots) to limited/TV range for H.264.
if (gpuEncoder === "vaapi") {
const vfIdx = args.indexOf("-vf");
if (vfIdx !== -1) {
args[vfIdx + 1] = `scale=in_range=pc:out_range=tv,${args[vfIdx + 1]}`;
}
} else if (!shouldUseGpu) {
args.push("-vf", "scale=in_range=pc:out_range=tv");
}
// Fixed timescale for consistent A/V timing across platforms.
args.push("-video_track_timescale", "90000");
}
if (gpuEncoder !== "vaapi") {
args.push("-pix_fmt", pixelFormat);
}
args.push("-y", outputPath);
return args;
}
/**
* Spawn a streaming FFmpeg encoder that accepts frame buffers on stdin.
*/
export async function spawnStreamingEncoder(
outputPath: string,
options: StreamingEncoderOptions,
signal?: AbortSignal,
config?: Partial<Pick<EngineConfig, "ffmpegStreamingTimeout">>,
): Promise<StreamingEncoder> {
const outputDir = dirname(outputPath);
if (!existsSync(outputDir)) mkdirSync(outputDir, { recursive: true });
let gpuEncoder: GpuEncoder = null;
if (options.useGpu) {
gpuEncoder = await getCachedGpuEncoder();
}
const args = buildStreamingArgs(options, outputPath, gpuEncoder);
const startTime = Date.now();
const ffmpeg: ChildProcess = spawn("ffmpeg", args, {
stdio: ["pipe", "pipe", "pipe"],
});
let exitStatus: "running" | "success" | "error" = "running";
let stderr = "";
let exitCode: number | null = null;
let exitPromiseResolve: ((value: void) => void) | null = null;
const exitPromise = new Promise<void>((resolve) => (exitPromiseResolve = resolve));
// Track stderr for progress and error messages
ffmpeg.stderr?.on("data", (data: Buffer) => {
stderr += data.toString();
});
ffmpeg.on("close", (code: number | null) => {
exitCode = code;
exitStatus = code === 0 ? "success" : "error";
exitPromiseResolve?.();
});
ffmpeg.on("error", (err: Error) => {
exitStatus = "error";
stderr += `\nProcess error: ${err.message}`;
exitPromiseResolve?.();
});
// Handle abort signal
const onAbort = () => {
if (exitStatus === "running") {
ffmpeg.kill("SIGTERM");
}
};
if (signal) {
if (signal.aborted) {
ffmpeg.kill("SIGTERM");
} else {
signal.addEventListener("abort", onAbort, { once: true });
}
}
// Timeout safety
const streamingTimeout = config?.ffmpegStreamingTimeout ?? DEFAULT_CONFIG.ffmpegStreamingTimeout;
const timer = setTimeout(() => {
if (exitStatus === "running") {
ffmpeg.kill("SIGTERM");
}
}, streamingTimeout);
const encoder: StreamingEncoder = {
writeFrame: (buffer: Buffer): boolean => {
if (exitStatus !== "running" || !ffmpeg.stdin || ffmpeg.stdin.destroyed) {
return false;
}
return ffmpeg.stdin.write(buffer);
},
close: async (): Promise<StreamingEncoderResult> => {
clearTimeout(timer);
if (signal) signal.removeEventListener("abort", onAbort);
// Close stdin to signal end of input
if (ffmpeg.stdin && !ffmpeg.stdin.destroyed) {
await new Promise<void>((resolve) => {
ffmpeg.stdin!.end(() => resolve());
});
}
// Wait for FFmpeg to finish
await exitPromise;
const durationMs = Date.now() - startTime;
if (signal?.aborted) {
return {
success: false,
durationMs,
fileSize: 0,
error: "Streaming encode cancelled",
};
}
if (exitCode !== 0) {
return {
success: false,
durationMs,
fileSize: 0,
error: `FFmpeg exited with code ${exitCode}`,
};
}
const fileSize = existsSync(outputPath) ? statSync(outputPath).size : 0;
return { success: true, durationMs, fileSize };
},
getExitStatus: () => exitStatus,
};
return encoder;
}