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getTextureDecoding.js
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59 lines (43 loc) · 1.09 KB
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import {
LinearEncoding,
REVISION,
RGBAFormat,
sRGBEncoding,
UnsignedByteType
} from "three";
/**
* Determines the texture inline decoding.
*
* @param {Texture} texture - A texture.
* @param {Boolean} isWebGL2 - Whether the context is WebGL 2.
* @return {String} The decoding.
* @ignore
*/
export function getTextureDecoding(texture, isWebGL2) {
let decoding = "texel";
if(texture !== null) {
// Usage of SRGB8_ALPHA8 was introduced in three r133 and disabled temporarily in r135.
const revision = Number.parseInt(REVISION);
// Disable inline decoding for sRGB textures in WebGL 2.
const sRGB8Alpha8 = (
isWebGL2 &&
revision >= 133 && revision !== 135 &&
texture.format === RGBAFormat &&
texture.type === UnsignedByteType &&
texture.encoding === sRGBEncoding
);
if(!sRGB8Alpha8) {
switch(texture.encoding) {
case sRGBEncoding:
decoding = "sRGBToLinear(texel)";
break;
case LinearEncoding:
decoding = "texel";
break;
default:
throw new Error(`Unsupported encoding: ${texture.encoding}`);
}
}
}
return decoding;
}