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BrowserProcessHandler.cs
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78 lines (67 loc) · 2.69 KB
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// Copyright © 2021 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System;
namespace CefSharp.Handler
{
/// <summary>
/// Inherit from this class to handle events related to browser process callbacks.
/// The methods of this class will be called on the CEF UI thread unless otherwise indicated. .
/// </summary>
public class BrowserProcessHandler : IBrowserProcessHandler
{
private bool isDisposed;
/// <inheritdoc/>
void IBrowserProcessHandler.OnContextInitialized()
{
OnContextInitialized();
}
/// <summary>
/// Called on the CEF UI thread immediately after the CEF context has been initialized.
/// You can now access the Global RequestContext through Cef.GetGlobalRequestContext() - this is the
/// first place you can set Preferences (e.g. proxy settings, spell check dictionaries).
/// </summary>
protected virtual void OnContextInitialized()
{
}
/// <inheritdoc/>
void IBrowserProcessHandler.OnScheduleMessagePumpWork(long delay)
{
OnScheduleMessagePumpWork(delay);
}
/// <summary>
/// Called from any thread when work has been scheduled for the browser process
/// main (UI) thread. This callback is used in combination with CefSettings.
/// ExternalMessagePump and Cef.DoMessageLoopWork() in cases where the CEF
/// message loop must be integrated into an existing application message loop
/// (see additional comments and warnings on Cef.DoMessageLoopWork). This
/// callback should schedule a Cef.DoMessageLoopWork() call to happen on the
/// main (UI) thread.
/// </summary>
/// <param name="delay">is the requested delay in milliseconds. If
/// delay is less than or equal to 0 then the call should happen reasonably soon. If
/// delay is greater than 0 then the call should be scheduled to happen after the
/// specified delay and any currently pending scheduled call should be
/// cancelled.</param>
protected virtual void OnScheduleMessagePumpWork(long delay)
{
}
/// <summary>
/// IsDisposed
/// </summary>
public bool IsDisposed
{
get { return isDisposed; }
}
protected virtual void Dispose(bool disposing)
{
isDisposed = true;
}
/// <inheritdoc/>
void IDisposable.Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}