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SharpDXVectorLayer.cs
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380 lines (321 loc) · 15.6 KB
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using GDI = System.Drawing;
using System.Runtime.CompilerServices;
using Common.Logging;
using GeoAPI.Geometries;
using SharpDX;
using SharpMap.Data;
using SharpMap.Data.Providers;
using SharpMap.Layers.Styles;
using SharpMap.Rendering;
using SharpMap.Styles;
using D2D1 = SharpDX.Direct2D1;
namespace SharpMap.Layers
{
/// <summary>
/// A vector layer that uses SharpDX managed wrapper for DirectX
/// </summary>
public class SharpDXVectorLayer : VectorLayer
{
private static readonly ILog _logger = LogManager.GetCurrentClassLogger();
private readonly D2D1.Factory _d2d1Factory;
private readonly object _syncRoot;
private IRenderTargetFactory _renderTargetFactory;
/// <summary>
/// Gets or sets a value indicating the anti-alias mode.
/// </summary>
public D2D1.AntialiasMode AntialiasMode { get; set; }
/// <summary>
/// Creates an instance of this class
/// </summary>
/// <param name="layername">The layer name</param>
public SharpDXVectorLayer(string layername)
:this(layername, null)
{
}
/// <summary>
/// Creates an instance of this class
/// </summary>
/// <param name="layername">The layer name</param>
/// <param name="datasource">The data source</param>
public SharpDXVectorLayer(string layername, IProvider datasource)
: base(layername, datasource)
{
_syncRoot = new object();
_d2d1Factory = new D2D1.Factory(D2D1.FactoryType.SingleThreaded);
AntialiasMode = D2D1.AntialiasMode.PerPrimitive;
}
protected override void ReleaseManagedResources()
{
_d2d1Factory.Dispose();
if (_renderTargetFactory is IDisposable)
((IDisposable)_renderTargetFactory).Dispose();
_renderTargetFactory = null;
base.ReleaseManagedResources();
}
/// <summary>
/// Gets or sets a value indicating the render target factory
/// </summary>
public IRenderTargetFactory RenderTargetFactory
{
get
{
return _renderTargetFactory ?? (_renderTargetFactory = new Texture2DRenderTargetFactory());
}
set
{
_renderTargetFactory = value;
}
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override void Render(GDI.Graphics g, Map map)
{
if (map.Center == null)
throw (new ApplicationException("Cannot render map. View center not specified"));
g.SmoothingMode = SmoothingMode;
var envelope = ToSource(map.Envelope); //View to render
if (DataSource == null)
throw (new ApplicationException("DataSource property not set on layer '" + LayerName + "'"));
// Get the transform
var transform = new Matrix3x2(g.Transform.Elements);
// Save state of the graphics object
var gs = g.Save();
// Create and prepare the render target
var rt = RenderTargetFactory.Create(_d2d1Factory, g, map);
// Set anti-alias mode and transform
rt.AntialiasMode = AntialiasMode;
rt.Transform = transform;
if (Theme != null)
RenderInternal(_d2d1Factory, rt, map, envelope, Theme);
else
RenderInternal(_d2d1Factory, rt, map, envelope);
// Clean up the render target
RenderTargetFactory.CleanUp(rt, g, map);
// Restore the graphics object
g.Restore(gs);
// Invoke LayerRendered event
OnLayerRendered(g);
}
private void RenderInternal(D2D1.Factory factory, D2D1.RenderTarget rt, Map map, Envelope envelope)
{
//if style is not enabled, we don't need to render anything
if (!Style.Enabled)
return;
var geoms = GetGeometriesInView(envelope);
if (geoms.Count == 0) return;
var stylesToRender = GetStylesToRender(Style);
foreach (var style in stylesToRender)
{
if (style is VectorStyle)
{
using (var tmp = SharpDXVectorStyle.FromVectorStyle(rt, factory, (VectorStyle)style))
{
//Linestring outlines is drawn by drawing the layer once with a thicker line
//before drawing the "inline" on top.
if (tmp.EnableOutline)
{
foreach (var geom in geoms)
{
if (geom != null)
{
//Draw background of all line-outlines first
if (geom is ILineString)
SharpDXVectorRenderer.DrawLineString(rt, factory, geom as ILineString, tmp.Outline, tmp.OutlineWidth, tmp.OutlineStrokeStyle, map, tmp.LineOffset);
else if (geom is IMultiLineString)
SharpDXVectorRenderer.DrawMultiLineString(rt, factory, geom as IMultiLineString, tmp.Outline, tmp.OutlineWidth, tmp.OutlineStrokeStyle, map, tmp.LineOffset);
}
}
}
foreach (IGeometry geom in geoms)
{
if (geom != null)
RenderGeometry(factory, rt, map, geom, tmp);
}
}
}
else
{
lock(_syncRoot)
_logger.Debug(fmh => fmh("Not a VectorStyle!"));
}
}
}
private void RenderGeometry(D2D1.Factory factory, D2D1.RenderTarget g, Map map, IGeometry feature, SharpDXVectorStyle style)
{
if (feature == null)
return;
var geometryType = feature.OgcGeometryType;
switch (geometryType)
{
case OgcGeometryType.Polygon:
if (style.EnableOutline)
SharpDXVectorRenderer.DrawPolygon(g, factory, (IPolygon)feature, style.Fill, style.Outline, style.OutlineWidth, style.OutlineStrokeStyle, ClippingEnabled, map);
else
SharpDXVectorRenderer.DrawPolygon(g, factory, (IPolygon)feature, style.Fill, null, 0f, null, ClippingEnabled, map);
break;
case OgcGeometryType.MultiPolygon:
if (style.EnableOutline)
SharpDXVectorRenderer.DrawMultiPolygon(g, factory, (IMultiPolygon)feature, style.Fill, style.Outline, style.OutlineWidth, style.OutlineStrokeStyle,
ClippingEnabled, map);
else
SharpDXVectorRenderer.DrawMultiPolygon(g, factory, (IMultiPolygon)feature, style.Fill, null, 0f, null, ClippingEnabled,
map);
break;
case OgcGeometryType.LineString:
SharpDXVectorRenderer.DrawLineString(g, factory, (ILineString)feature, style.Line, style.LineWidth, style.LineStrokeStyle, map, style.LineOffset);
return;
case OgcGeometryType.MultiLineString:
SharpDXVectorRenderer.DrawMultiLineString(g, factory, (IMultiLineString)feature, style.Line, style.LineWidth, style.LineStrokeStyle, map, style.LineOffset);
break;
case OgcGeometryType.Point:
if (style.Symbol != null || style.PointColor == null)
{
SharpDXVectorRenderer.DrawPoint(g, factory, (IPoint)feature, style.Symbol, style.SymbolOffset,
style.SymbolRotation, map);
return;
}
SharpDXVectorRenderer.DrawPoint(g, factory, (IPoint)feature, style.PointColor, style.PointSize, style.SymbolOffset, map);
break;
case OgcGeometryType.MultiPoint:
if (style.Symbol != null || style.PointColor == null)
{
SharpDXVectorRenderer.DrawMultiPoint(g, factory, (IMultiPoint)feature, style.Symbol,
style.SymbolOffset, style.SymbolRotation, map);
}
else
{
SharpDXVectorRenderer.DrawMultiPoint(g, factory, (IMultiPoint)feature, style.PointColor, style.PointSize, style.SymbolOffset, map);
}
break;
case OgcGeometryType.GeometryCollection:
var coll = (IGeometryCollection)feature;
for (var i = 0; i < coll.NumGeometries; i++)
{
IGeometry geom = coll[i];
RenderGeometry(factory, g, map, geom, style);
}
break;
default:
lock (_syncRoot)
_logger.Debug( fmh => fmh("Unhandled geometry: {0}", feature.OgcGeometryType));
break;
}
}
private void RenderInternal(D2D1.Factory factory, D2D1.RenderTarget rt, Map map,
Envelope envelope, Rendering.Thematics.ITheme theme)
{
var ds = new FeatureDataSet();
lock (_syncRoot)
{
DataSource.Open();
DataSource.ExecuteIntersectionQuery(envelope, ds);
DataSource.Close();
}
var scale = map.MapScale;
var zoom = map.Zoom;
foreach (FeatureDataTable features in ds.Tables)
{
// Transform geometries if necessary
if (CoordinateTransformation != null)
{
for (var i = 0; i < features.Count; i++)
{
features[i].Geometry = ToTarget(features[i].Geometry);
}
}
//Linestring outlines is drawn by drawing the layer once with a thicker line
//before drawing the "inline" on top.
if (Style.EnableOutline)
{
for (int i = 0; i < features.Count; i++)
{
var feature = features[i];
var outlineStyle = theme.GetStyle(feature) as VectorStyle;
if (outlineStyle == null) continue;
if (!(outlineStyle.Enabled && outlineStyle.EnableOutline)) continue;
double compare = outlineStyle.VisibilityUnits == VisibilityUnits.ZoomLevel ? zoom : scale;
if (!(outlineStyle.MinVisible <= compare && compare <= outlineStyle.MaxVisible)) continue;
using (var sdxStyle = SharpDXVectorStyle.FromVectorStyle(rt, factory, outlineStyle))
{
if (sdxStyle != null)
{
//Draw background of all line-outlines first
if (feature.Geometry is ILineString)
{
SharpDXVectorRenderer.DrawLineString(rt, factory, (ILineString)feature.Geometry,
sdxStyle.Outline, sdxStyle.OutlineWidth, sdxStyle.OutlineStrokeStyle,
map, sdxStyle.LineOffset);
}
else if (feature.Geometry is IMultiLineString)
{
SharpDXVectorRenderer.DrawMultiLineString(rt, factory, (IMultiLineString)feature.Geometry,
sdxStyle.Outline, sdxStyle.OutlineWidth, sdxStyle.OutlineStrokeStyle,
map, sdxStyle.LineOffset);
}
}
}
}
}
var sdxVectorStyles = new Dictionary<VectorStyle, SharpDXVectorStyle>();
for (var i = 0; i < features.Count; i++)
{
var feature = features[i];
var style = theme.GetStyle(feature);
if (style == null) continue;
if (!style.Enabled) continue;
var compare = style.VisibilityUnits == VisibilityUnits.ZoomLevel ? zoom : scale;
if (!(style.MinVisible <= compare && compare <= style.MaxVisible)) continue;
IEnumerable<IStyle> stylesToRender = GetStylesToRender(style);
if (stylesToRender == null)
return;
foreach (var styleToRender in stylesToRender)
{
if (!styleToRender.Enabled) continue;
if (!(styleToRender is VectorStyle)) continue;
if (!(style.MinVisible <= compare && compare <= style.MaxVisible)) continue;
var vstyle = (VectorStyle) styleToRender;
SharpDXVectorStyle sdxStyle;
if (!sdxVectorStyles.TryGetValue(vstyle, out sdxStyle))
{
sdxStyle = SharpDXVectorStyle.FromVectorStyle(rt, factory, vstyle);
sdxVectorStyles.Add(vstyle, sdxStyle);
}
RenderGeometry(factory, rt, map, feature.Geometry, sdxStyle);
}
}
foreach (var value in sdxVectorStyles.Values)
value.Dispose();
}
}
private Collection<IGeometry> GetGeometriesInView(Envelope envelope)
{
Collection<IGeometry> geoms;
// Is datasource already open?
lock (_syncRoot)
{
var alreadyOpen = DataSource.IsOpen;
// If not open yet, open it
if (!alreadyOpen) { DataSource.Open(); }
// Read data
geoms = DataSource.GetGeometriesInView(envelope);
if (_logger.IsDebugEnabled)
{
_logger.DebugFormat("Layer {0}, NumGeometries {1}", LayerName, geoms.Count);
}
// If was not open, close it
if (!alreadyOpen) { DataSource.Close(); }
}
// Transform geometries if necessary
if (CoordinateTransformation != null)
{
for (var i = 0; i < geoms.Count; i++)
{
geoms[i] = ToTarget(geoms[i]);
}
}
return geoms;
}
}
}