/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2014 Crytek * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include #include #include "camera.h" #include "matrix.h" void Camera::Arcball(float dist, Vec3f rot) { pos = Vec3f(0.0f, 0.0f, dist); order = ORDER_ROT_TRANS; angles.x = rot.x; angles.y = rot.y; } void Camera::fpsLook(Vec3f p, Vec3f rot) { pos = -p; angles.x = -rot.x; angles.y = -rot.y; order = ORDER_TRANS_ROT; } const Matrix4f Camera::GetMatrix() { Matrix4f p = Matrix4f::Translation(pos); Matrix4f r = Matrix4f::RotationXYZ(angles); if(order == ORDER_TRANS_ROT) return r.Mul(p); return p.Mul(r); } const Vec3f Camera::GetPosition() { return GetMatrix().GetPosition(); } const Vec3f Camera::GetForward() { return Matrix4f::RotationZYX(-angles).GetForward(); } const Vec3f Camera::GetRight() { return Matrix4f::RotationZYX(-angles).GetRight(); }