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replay_renderer.cpp
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722 lines (543 loc) · 21.6 KB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "replay_renderer.h"
#include <string.h>
#include <time.h>
#include "common/string_utils.h"
#include "os/os_specific.h"
#include "serialise/serialiser.h"
ReplayRenderer::ReplayRenderer()
{
m_pDevice = NULL;
m_FrameID = 0;
m_EventID = 100000;
m_DeferredCtx = ResourceId();
m_FirstDeferredEvent = 0;
m_LastDeferredEvent = 0;
}
ReplayRenderer::~ReplayRenderer()
{
for(size_t i=0; i < m_Outputs.size(); i++)
SAFE_DELETE(m_Outputs[i]);
m_Outputs.clear();
for(auto it=m_CustomShaders.begin(); it != m_CustomShaders.end(); ++it)
m_pDevice->FreeCustomShader(*it);
m_CustomShaders.clear();
for(auto it=m_TargetResources.begin(); it != m_TargetResources.end(); ++it)
m_pDevice->FreeTargetResource(*it);
m_TargetResources.clear();
if(m_pDevice)
m_pDevice->Shutdown();
m_pDevice = NULL;
}
bool ReplayRenderer::SetContextFilter(ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
{
if(m_DeferredCtx == ResourceId() && id == ResourceId())
return true;
m_pDevice->SetContextFilter(id, firstDefEv, lastDefEv);
m_DeferredCtx = id;
m_FirstDeferredEvent = firstDefEv;
m_LastDeferredEvent = lastDefEv;
for(size_t i=0; i < m_Outputs.size(); i++)
m_Outputs[i]->SetContextFilter(id, firstDefEv, lastDefEv);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::SetFrameEvent(uint32_t frameID, uint32_t eventID)
{
return SetFrameEvent(frameID, eventID, false);
}
bool ReplayRenderer::SetFrameEvent(uint32_t frameID, uint32_t eventID, bool force)
{
if(m_FrameID != frameID || eventID != m_EventID || force)
{
m_FrameID = frameID;
m_EventID = eventID;
m_pDevice->ReplayLog(frameID, 0, eventID, eReplay_WithoutDraw);
FetchPipelineState();
for(size_t i=0; i < m_Outputs.size(); i++)
m_Outputs[i]->SetFrameEvent(frameID, eventID);
m_pDevice->ReplayLog(frameID, 0, eventID, eReplay_OnlyDraw);
}
return true;
}
bool ReplayRenderer::GetD3D11PipelineState(D3D11PipelineState *state)
{
if(state)
{
*state = m_D3D11PipelineState;
return true;
}
return false;
}
bool ReplayRenderer::GetGLPipelineState(GLPipelineState *state)
{
if(state)
{
*state = m_GLPipelineState;
return true;
}
return false;
}
bool ReplayRenderer::GetFrameInfo(rdctype::array<FetchFrameInfo> *arr)
{
if(arr == NULL) return false;
create_array_uninit(*arr, m_FrameRecord.size());
for(size_t i=0; i < m_FrameRecord.size(); i++)
arr->elems[i] = m_FrameRecord[i].frameInfo;
return true;
}
struct drawcall_eventID : public std::unary_function<std::string, bool>
{
drawcall_eventID(const uint32_t e) : evID(e) {}
bool operator() (const FetchDrawcall *arg) { return arg ? arg->eventID == evID : false; }
uint32_t evID;
};
FetchDrawcall *ReplayRenderer::GetDrawcallByDrawID(uint32_t drawID)
{
if(drawID < m_Drawcalls.size())
return m_Drawcalls[drawID];
return NULL;
}
FetchDrawcall *ReplayRenderer::GetDrawcallByEID(uint32_t eventID, uint32_t defEventID)
{
FetchDrawcall *ret = NULL;
FetchDrawcall ev;
ev.eventID = defEventID > 0 ? defEventID : eventID;
// can't guarantee ordering for std::upper_bound, since deferred contexts can
// break ordering
auto it = std::find_if(m_Drawcalls.begin(), m_Drawcalls.end(), drawcall_eventID(ev.eventID));
if(it != m_Drawcalls.end())
ret = *it;
return ret;
}
bool ReplayRenderer::GetDrawcalls(uint32_t frameID, bool includeTimes, rdctype::array<FetchDrawcall> *draws)
{
if(frameID >= (uint32_t)m_FrameRecord.size() || draws == NULL)
return false;
if(includeTimes)
{
RDCDEBUG("Timing drawcalls...");
m_pDevice->TimeDrawcalls(m_FrameRecord[frameID].m_DrawCallList);
}
*draws = m_FrameRecord[frameID].m_DrawCallList;
return true;
}
bool ReplayRenderer::GetBuffers(rdctype::array<FetchBuffer> *out)
{
if(m_Buffers.empty())
{
vector<ResourceId> ids = m_pDevice->GetBuffers();
m_Buffers.resize(ids.size());
for(size_t i=0; i < ids.size(); i++)
m_Buffers[i] = m_pDevice->GetBuffer(ids[i]);
}
if(out)
{
*out = m_Buffers;
return true;
}
return false;
}
bool ReplayRenderer::GetTextures(rdctype::array<FetchTexture> *out)
{
if(m_Textures.empty())
{
vector<ResourceId> ids = m_pDevice->GetTextures();
m_Textures.resize(ids.size());
for(size_t i=0; i < ids.size(); i++)
m_Textures[i] = m_pDevice->GetTexture(ids[i]);
}
if(out)
{
*out = m_Textures;
return true;
}
return false;
}
bool ReplayRenderer::GetResolve(uint64_t *callstack, uint32_t callstackLen, rdctype::array<rdctype::wstr> *arr)
{
if(arr == NULL || callstack == NULL || callstackLen == 0) return false;
Callstack::StackResolver *resolv = m_pDevice->GetCallstackResolver();
if(resolv == NULL)
{
create_array_uninit(*arr, 1);
arr->elems[0] = L"";
return true;
}
create_array_uninit(*arr, callstackLen);
for(size_t i=0; i < callstackLen; i++)
{
Callstack::AddressDetails info = resolv->GetAddr(callstack[i]);
arr->elems[i] = info.formattedString();
}
return true;
}
bool ReplayRenderer::GetUsage(ResourceId id, rdctype::array<EventUsage> *usage)
{
if(usage)
{
*usage = m_pDevice->GetUsage(m_pDevice->GetLiveID(id));
return true;
}
return false;
}
bool ReplayRenderer::GetPostVSData(MeshDataStage stage, PostVSMeshData *data)
{
if(data == NULL) return false;
FetchDrawcall *draw = GetDrawcallByEID(m_EventID, m_LastDeferredEvent);
PostVSMeshData ret;
ret.numVerts = 0;
ret.topo = eTopology_Unknown;
if(draw == NULL || (draw->flags & eDraw_Drawcall) == 0) return false;
*data = m_pDevice->GetPostVSBuffers(m_FrameID, draw->eventID, stage);
return true;
}
bool ReplayRenderer::GetMinMax(ResourceId tex, uint32_t sliceFace, uint32_t mip, PixelValue *minval, PixelValue *maxval)
{
PixelValue *a = minval;
PixelValue *b = maxval;
PixelValue dummy;
if(a == NULL) a = &dummy;
if(b == NULL) b = &dummy;
return m_pDevice->GetMinMax(m_pDevice->GetLiveID(tex), sliceFace, mip, &a->value_f[0], &b->value_f[0]);
}
bool ReplayRenderer::GetHistogram(ResourceId tex, uint32_t sliceFace, uint32_t mip, float minval, float maxval, bool channels[4], rdctype::array<uint32_t> *histogram)
{
if(histogram == NULL) return false;
vector<uint32_t> hist;
bool ret = m_pDevice->GetHistogram(m_pDevice->GetLiveID(tex), sliceFace, mip, minval, maxval, channels, hist);
if(ret)
*histogram = hist;
return ret;
}
bool ReplayRenderer::GetBufferData(ResourceId buff, uint32_t offset, uint32_t len, rdctype::array<byte> *data)
{
if(data == NULL) return false;
*data = m_pDevice->GetBufferData(m_pDevice->GetLiveID(buff), offset, len);
return true;
}
bool ReplayRenderer::SaveTexture(ResourceId tex, uint32_t saveMip, const wchar_t *path)
{
return m_pDevice->SaveTexture(m_pDevice->GetLiveID(tex), saveMip, path);
}
bool ReplayRenderer::VSGetDebugStates(uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace)
{
if(trace == NULL) return false;
*trace = m_pDevice->DebugVertex(m_FrameID, m_EventID, vertid, instid, idx, instOffset, vertOffset);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::PSGetDebugStates(uint32_t x, uint32_t y, ShaderDebugTrace *trace)
{
if(trace == NULL) return false;
*trace = m_pDevice->DebugPixel(m_FrameID, m_EventID, x, y);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::CSGetDebugStates(uint32_t groupid[3], uint32_t threadid[3], ShaderDebugTrace *trace)
{
if(trace == NULL) return false;
*trace = m_pDevice->DebugThread(m_FrameID, m_EventID, groupid, threadid);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::GetCBufferVariableContents(ResourceId shader, uint32_t cbufslot, ResourceId buffer, uint32_t offs, rdctype::array<ShaderVariable> *vars)
{
if(vars == NULL) return false;
vector<byte> data;
if(buffer != ResourceId())
data = m_pDevice->GetBufferData(m_pDevice->GetLiveID(buffer), offs, 0);
vector<ShaderVariable> v;
m_pDevice->FillCBufferVariables(m_pDevice->GetLiveID(shader), cbufslot, v, data);
*vars = v;
return true;
}
ShaderReflection *ReplayRenderer::GetShaderDetails(ResourceId shader)
{
return m_pDevice->GetShader(m_pDevice->GetLiveID(shader));
}
ReplayOutput *ReplayRenderer::CreateOutput(void *wndhandle)
{
ReplayOutput *out = new ReplayOutput(this, wndhandle);
m_Outputs.push_back(out);
m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_WithoutDraw);
out->SetFrameEvent(m_FrameID, m_EventID);
m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_OnlyDraw);
return out;
}
ResourceId ReplayRenderer::BuildTargetShader(const wchar_t *entry, const wchar_t *source, const uint32_t compileFlags, ShaderStageType type, rdctype::wstr *errors)
{
ResourceId id;
string errs;
switch(type)
{
case eShaderStage_Vertex:
case eShaderStage_Hull:
case eShaderStage_Domain:
case eShaderStage_Geometry:
case eShaderStage_Pixel:
case eShaderStage_Compute:
break;
default:
RDCERR("Unexpected type in BuildShader!");
return ResourceId();
}
m_pDevice->BuildTargetShader(narrow(source), narrow(entry), compileFlags, type, &id, &errs);
if(id != ResourceId())
m_TargetResources.insert(id);
if(errors) *errors = widen(errs);
return id;
}
ResourceId ReplayRenderer::BuildCustomShader(const wchar_t *entry, const wchar_t *source, const uint32_t compileFlags, ShaderStageType type, rdctype::wstr *errors)
{
ResourceId id;
string errs;
switch(type)
{
case eShaderStage_Vertex:
case eShaderStage_Hull:
case eShaderStage_Domain:
case eShaderStage_Geometry:
case eShaderStage_Pixel:
case eShaderStage_Compute:
break;
default:
RDCERR("Unexpected type in BuildShader!");
return ResourceId();
}
m_pDevice->BuildCustomShader(narrow(source), narrow(entry), compileFlags, type, &id, &errs);
if(id != ResourceId())
m_CustomShaders.insert(id);
if(errors) *errors = widen(errs);
return id;
}
bool ReplayRenderer::FreeTargetResource(ResourceId id)
{
m_TargetResources.erase(id);
m_pDevice->FreeTargetResource(id);
return true;
}
bool ReplayRenderer::FreeCustomShader(ResourceId id)
{
m_CustomShaders.erase(id);
m_pDevice->FreeCustomShader(id);
return true;
}
bool ReplayRenderer::ReplaceResource(ResourceId from, ResourceId to)
{
m_pDevice->ReplaceResource(from, to);
SetFrameEvent(m_FrameID, m_EventID, true);
for(size_t i=0; i < m_Outputs.size(); i++)
if(m_Outputs[i]->GetType() != eOutputType_None)
m_Outputs[i]->Display();
return true;
}
bool ReplayRenderer::RemoveReplacement(ResourceId id)
{
m_pDevice->RemoveReplacement(id);
SetFrameEvent(m_FrameID, m_EventID, true);
for(size_t i=0; i < m_Outputs.size(); i++)
if(m_Outputs[i]->GetType() != eOutputType_None)
m_Outputs[i]->Display();
return true;
}
ReplayCreateStatus ReplayRenderer::CreateDevice(const wchar_t *logfile)
{
RDCLOG("Creating replay device for %ls", logfile);
RDCDriver driverType = RDC_Unknown;
wstring driverName = L"";
auto status = RenderDoc::Inst().FillInitParams(logfile, driverType, driverName, NULL);
if(driverType == RDC_Unknown || driverName == L"" || status != eReplayCreate_Success)
{
RDCERR("Couldn't get device type from log");
return status;
}
IReplayDriver *driver = NULL;
status = RenderDoc::Inst().CreateReplayDriver(driverType, logfile, &driver);
if(driver && status == eReplayCreate_Success)
{
RDCLOG("Created replay driver.");
return PostCreateInit(driver);
}
RDCERR("Couldn't create a replay device :(.");
return status;
}
ReplayCreateStatus ReplayRenderer::SetDevice(IReplayDriver *device)
{
if(device)
{
RDCLOG("Got replay driver.");
return PostCreateInit(device);
}
RDCERR("Given invalid replay driver.");
return eReplayCreate_InternalError;
}
ReplayCreateStatus ReplayRenderer::PostCreateInit(IReplayDriver *device)
{
m_pDevice = device;
m_pDevice->ReadLogInitialisation();
FetchPipelineState();
vector<FetchFrameRecord> fr = m_pDevice->GetFrameRecord();
m_FrameRecord.reserve(fr.size());
for(size_t i=0; i < fr.size(); i++)
{
m_FrameRecord.push_back(FrameRecord());
m_FrameRecord.back().frameInfo = fr[i].frameInfo;
m_FrameRecord.back().m_DrawCallList = fr[i].drawcallList;
SetupDrawcallPointers(fr[i].frameInfo, m_FrameRecord.back().m_DrawCallList, NULL, NULL);
}
return eReplayCreate_Success;
}
FetchDrawcall *ReplayRenderer::SetupDrawcallPointers(FetchFrameInfo frame, rdctype::array<FetchDrawcall> &draws, FetchDrawcall *parent, FetchDrawcall *previous)
{
FetchDrawcall *ret = NULL;
for(int32_t i=0; i < draws.count; i++)
{
FetchDrawcall *draw = &draws[i];
draw->parent = parent ? parent->drawcallID : 0;
if(draw->children.count > 0)
{
ret = previous = SetupDrawcallPointers(frame, draw->children, draw, previous);
}
else if(draw->flags & (eDraw_PushMarker|eDraw_SetMarker|eDraw_Present))
{
// don't want to set up previous/next links for markers
}
else
{
if(previous != NULL)
previous->next = draw->drawcallID;
draw->previous = previous ? previous->drawcallID : 0;
RDCASSERT(m_Drawcalls.empty() || draw->eventID > m_Drawcalls.back()->eventID || draw->context != frame.immContextId);
m_Drawcalls.resize(RDCMAX(m_Drawcalls.size(), size_t(draw->drawcallID+1)));
m_Drawcalls[draw->drawcallID] = draw;
ret = previous = draw;
}
}
return ret;
}
bool ReplayRenderer::HasCallstacks()
{
return m_pDevice->HasCallstacks();
}
APIProperties ReplayRenderer::GetAPIProperties()
{
return m_pDevice->GetAPIProperties();
}
bool ReplayRenderer::InitResolver()
{
m_pDevice->InitCallstackResolver();
return m_pDevice->GetCallstackResolver() != NULL;
}
void ReplayRenderer::FetchPipelineState()
{
m_pDevice->SavePipelineState();
m_D3D11PipelineState = m_pDevice->GetD3D11PipelineState();
m_GLPipelineState = m_pDevice->GetGLPipelineState();
{
D3D11PipelineState::ShaderStage *stage = &m_D3D11PipelineState.m_VS;
for(int i=0; i < 6; i++)
if(stage[i].Shader != ResourceId())
stage[i].ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stage[i].Shader));
}
{
GLPipelineState::ShaderStage *stage = &m_GLPipelineState.m_VS;
for(int i=0; i < 6; i++)
if(stage[i].Shader != ResourceId())
stage[i].ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stage[i].Shader));
}
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetAPIProperties(ReplayRenderer *rend, APIProperties *props)
{ if(props) *props = rend->GetAPIProperties(); }
extern "C" RENDERDOC_API ReplayOutput* RENDERDOC_CC ReplayRenderer_CreateOutput(ReplayRenderer *rend, void *handle)
{ return rend->CreateOutput(handle); }
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_Shutdown(ReplayRenderer *rend)
{ delete rend; }
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ShutdownOutput(ReplayRenderer *rend, ReplayOutput *output)
{ RDCUNIMPLEMENTED("destroying individual outputs"); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_HasCallstacks(ReplayRenderer *rend)
{ return rend->HasCallstacks(); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_InitResolver(ReplayRenderer *rend)
{ return rend->InitResolver(); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_SetContextFilter(ReplayRenderer *rend, ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
{ return rend->SetContextFilter(id, firstDefEv, lastDefEv); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_SetFrameEvent(ReplayRenderer *rend, uint32_t frameID, uint32_t eventID)
{ return rend->SetFrameEvent(frameID, eventID); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetD3D11PipelineState(ReplayRenderer *rend, D3D11PipelineState *state)
{ return rend->GetD3D11PipelineState(state); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetGLPipelineState(ReplayRenderer *rend, GLPipelineState *state)
{ return rend->GetGLPipelineState(state); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_BuildCustomShader(ReplayRenderer *rend, const wchar_t *entry, const wchar_t *source, const uint32_t compileFlags, ShaderStageType type, ResourceId *shaderID, rdctype::wstr *errors)
{
if(shaderID == NULL) return false;
*shaderID = rend->BuildCustomShader(entry, source, compileFlags, type, errors);
return (*shaderID != ResourceId());
}
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_FreeCustomShader(ReplayRenderer *rend, ResourceId id)
{ return rend->FreeCustomShader(id); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_BuildTargetShader(ReplayRenderer *rend, const wchar_t *entry, const wchar_t *source, const uint32_t compileFlags, ShaderStageType type, ResourceId *shaderID, rdctype::wstr *errors)
{
if(shaderID == NULL) return false;
*shaderID = rend->BuildTargetShader(entry, source, compileFlags, type, errors);
return (*shaderID != ResourceId());
}
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_ReplaceResource(ReplayRenderer *rend, ResourceId from, ResourceId to)
{ return rend->ReplaceResource(from, to); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_RemoveReplacement(ReplayRenderer *rend, ResourceId id)
{ return rend->RemoveReplacement(id); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_FreeTargetResource(ReplayRenderer *rend, ResourceId id)
{ return rend->FreeTargetResource(id); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetFrameInfo(ReplayRenderer *rend, rdctype::array<FetchFrameInfo> *frame)
{ return rend->GetFrameInfo(frame); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetDrawcalls(ReplayRenderer *rend, uint32_t frameID, bool includeTimes, rdctype::array<FetchDrawcall> *draws)
{ return rend->GetDrawcalls(frameID, includeTimes, draws); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetTextures(ReplayRenderer *rend, rdctype::array<FetchTexture> *texs)
{ return rend->GetTextures(texs); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetBuffers(ReplayRenderer *rend, rdctype::array<FetchBuffer> *bufs)
{ return rend->GetBuffers(bufs); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetResolve(ReplayRenderer *rend, uint64_t *callstack, uint32_t callstackLen, rdctype::array<rdctype::wstr> *trace)
{ return rend->GetResolve(callstack, callstackLen, trace); }
extern "C" RENDERDOC_API ShaderReflection* RENDERDOC_CC ReplayRenderer_GetShaderDetails(ReplayRenderer *rend, ResourceId shader)
{ return rend->GetShaderDetails(shader); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_VSGetDebugStates(ReplayRenderer *rend, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace)
{ return rend->VSGetDebugStates(vertid, instid, idx, instOffset, vertOffset, trace); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_PSGetDebugStates(ReplayRenderer *rend, uint32_t x, uint32_t y, ShaderDebugTrace *trace)
{ return rend->PSGetDebugStates(x, y, trace); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_CSGetDebugStates(ReplayRenderer *rend, uint32_t groupid[3], uint32_t threadid[3], ShaderDebugTrace *trace)
{ return rend->CSGetDebugStates(groupid, threadid, trace); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetUsage(ReplayRenderer *rend, ResourceId id, rdctype::array<EventUsage> *usage)
{ return rend->GetUsage(id, usage); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetCBufferVariableContents(ReplayRenderer *rend, ResourceId shader, uint32_t cbufslot, ResourceId buffer, uint32_t offs, rdctype::array<ShaderVariable> *vars)
{ return rend->GetCBufferVariableContents(shader, cbufslot, buffer, offs, vars); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_SaveTexture(ReplayRenderer *rend, ResourceId texID, uint32_t mip, const wchar_t *path)
{ return rend->SaveTexture(texID, mip, path); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetPostVSData(ReplayRenderer *rend, MeshDataStage stage, PostVSMeshData *data)
{ return rend->GetPostVSData(stage, data); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetMinMax(ReplayRenderer *rend, ResourceId tex, uint32_t sliceFace, uint32_t mip, PixelValue *minval, PixelValue *maxval)
{ return rend->GetMinMax(tex, sliceFace, mip, minval, maxval); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetHistogram(ReplayRenderer *rend, ResourceId tex, uint32_t sliceFace, uint32_t mip, float minval, float maxval, bool channels[4], rdctype::array<uint32_t> *histogram)
{ return rend->GetHistogram(tex, sliceFace, mip, minval, maxval, channels, histogram); }
extern "C" RENDERDOC_API bool RENDERDOC_CC ReplayRenderer_GetBufferData(ReplayRenderer *rend, ResourceId buff, uint32_t offset, uint32_t len, rdctype::array<byte> *data)
{ return rend->GetBufferData(buff, offset, len, data); }