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d3d11_manager.cpp
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115 lines (95 loc) · 3.45 KB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/d3d11/d3d11_manager.h"
#include "driver/d3d11/d3d11_context.h"
#include "driver/d3d11/d3d11_resources.h"
ID3D11DeviceChild *D3D11ResourceManager::UnwrapResource(ID3D11DeviceChild *res)
{
if(res == NULL) return res;
if(WrappedID3D11Buffer::IsAlloc(res))
return UNWRAP(WrappedID3D11Buffer, res);
else if(WrappedID3D11Texture1D::IsAlloc(res))
return UNWRAP(WrappedID3D11Texture1D, res);
else if(WrappedID3D11Texture2D::IsAlloc(res))
return UNWRAP(WrappedID3D11Texture2D, res);
else if(WrappedID3D11Texture3D::IsAlloc(res))
return UNWRAP(WrappedID3D11Texture3D, res);
RDCERR("UnwrapResource(): Unexpected non-wrapped resource");
return res;
}
bool D3D11ResourceManager::SerialisableResource(ResourceId id, D3D11ResourceRecord *record)
{
if(id == m_Device->GetImmediateContext()->GetResourceID())
return false;
if(id == m_Device->GetResourceID())
return true;
if(record->ignoreSerialise)
return false;
bool skip = false;
for(size_t i=0; i < m_Device->GetNumDeferredContexts(); i++)
{
if(id == m_Device->GetDeferredContext(i)->GetResourceID())
{
skip = true;
break;
}
}
if(skip)
return false;
return true;
}
ResourceId D3D11ResourceManager::GetID(ID3D11DeviceChild *res)
{
return GetIDForResource(res);
}
bool D3D11ResourceManager::ResourceTypeRelease(ID3D11DeviceChild *res)
{
if(res)
res->Release();
return true;
}
bool D3D11ResourceManager::Need_InitialState(ID3D11DeviceChild *res)
{
return IdentifyTypeByPtr(res) == Resource_UnorderedAccessView;
}
bool D3D11ResourceManager::Need_InitialStateChunk(ID3D11DeviceChild *res)
{
return IdentifyTypeByPtr(res) != Resource_Buffer;
}
bool D3D11ResourceManager::Prepare_InitialState(ID3D11DeviceChild *res)
{
return m_Device->Prepare_InitialState(res);
}
bool D3D11ResourceManager::Serialise_InitialState(ID3D11DeviceChild *res)
{
return m_Device->Serialise_InitialState(res);
}
void D3D11ResourceManager::Create_InitialState(ResourceId id, ID3D11DeviceChild *live, bool hasData)
{
m_Device->Create_InitialState(id, live, hasData);
}
void D3D11ResourceManager::Apply_InitialState(ID3D11DeviceChild *live, ID3D11DeviceChild *initial, uint32_t count)
{
m_Device->Apply_InitialState(live, initial, count);
}