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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<!-- The configuration and platform will be used to determine which
assemblies to include from solution and project documentation
sources -->
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{d6d6e2b1-866b-497e-b691-ff8026647d16}</ProjectGuid>
<SHFBSchemaVersion>1.9.5.0</SHFBSchemaVersion>
<!-- AssemblyName, Name, and RootNamespace are not used by SHFB but Visual
Studio adds them anyway -->
<AssemblyName>Documentation</AssemblyName>
<RootNamespace>Documentation</RootNamespace>
<Name>Documentation</Name>
<!-- SHFB properties -->
<FrameworkVersion>.NET Framework 1.1</FrameworkVersion>
<OutputPath>..\Documentation\</OutputPath>
<HtmlHelpName>renderdoc</HtmlHelpName>
<Language>en-US</Language>
<SyntaxFilters>None</SyntaxFilters>
<SdkLinkTarget>Blank</SdkLinkTarget>
<RootNamespaceContainer>False</RootNamespaceContainer>
<PresentationStyle>VS2005</PresentationStyle>
<Preliminary>False</Preliminary>
<NamingMethod>Guid</NamingMethod>
<HelpTitle>RenderDoc Documentation</HelpTitle>
<FeedbackEMailLinkText />
<FeedbackEMailAddress />
<ContentPlacement>AboveNamespaces</ContentPlacement>
<DocumentationSources>
<DocumentationSource sourceFile="dummy\IgnoreMe.sln" />
</DocumentationSources>
<WebsiteSdkLinkType>None</WebsiteSdkLinkType>
<HtmlSdkLinkType>None</HtmlSdkLinkType>
<IncludeFavorites>False</IncludeFavorites>
<BinaryTOC>False</BinaryTOC>
<BuildAssemblerVerbosity>OnlyWarningsAndErrors</BuildAssemblerVerbosity>
<HelpFileFormat>HtmlHelp1</HelpFileFormat>
<IndentHtml>False</IndentHtml>
<KeepLogFile>False</KeepLogFile>
<DisableCodeBlockComponent>False</DisableCodeBlockComponent>
<CppCommentsFixup>False</CppCommentsFixup>
<CleanIntermediates>True</CleanIntermediates>
<VisibleItems>None</VisibleItems>
<MissingTags>None</MissingTags>
<PlugInConfigurations>
<PlugInConfig id="Additional Content Only" enabled="True">
<configuration />
</PlugInConfig>
</PlugInConfigurations>
</PropertyGroup>
<!-- There are no properties for these groups. AnyCPU needs to appear in
order for Visual Studio to perform the build. The others are optional
common platform types that may appear. -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
</PropertyGroup>
<ItemGroup>
<Folder Include="imgs\icons\" />
<Folder Include="imgs\Screenshots\" />
<Folder Include="imgs\QuickStart\" />
<Folder Include="HowTo\" />
<Folder Include="Windows\" />
<Folder Include="imgs\" />
</ItemGroup>
<ItemGroup>
<ResourceItems Include="Resources.items" />
</ItemGroup>
<ItemGroup>
<None Include="Blank.aml" />
<None Include="Windows\DebugMessages.aml" />
<None Include="Windows\LiveCapture.aml" />
<None Include="HowTo\HowToEditShader.aml" />
<None Include="HowTo\HowToCustomShader.aml" />
<None Include="HowTo\HowToCallstacks.aml" />
<None Include="Windows\Options.aml" />
<None Include="Windows\TimelineBar.aml" />
<None Include="Windows\CaptureDialog.aml" />
<None Include="Windows\APIInspector.aml" />
<None Include="Windows\EventBrowser.aml" />
<None Include="Windows\BufferViewer.aml" />
<None Include="Windows\PipelineState.aml" />
<None Include="HowTo\HowToViewDetails.aml" />
<None Include="HowTo\HowToFindTexture.aml" />
<None Include="HowTo\HowToInspectPixel.aml" />
<None Include="Credits.aml" />
<None Include="HowRenderDocWorks.aml" />
<None Include="HowTo\HowToCaptureLog.aml" />
<None Include="Windows\TextureViewer.aml" />
<None Include="QuickStart.aml" />
<None Include="Features.aml" />
<None Include="TipsNTricks.aml" />
<None Include="TheFuture.aml" />
<None Include="FAQ.aml" />
<None Include="Gotchas.aml" />
<None Include="HowTo\HowToDebugShader.aml" />
<None Include="Introduction.aml" />
</ItemGroup>
<ItemGroup>
<ContentLayout Include="Layout.content" />
</ItemGroup>
<ItemGroup>
<Tokens Include="Tokens.tokens" />
</ItemGroup>
<ItemGroup>
<Image Include="imgs\Screenshots\DebugMessages.png">
<ImageId>DebugMessages</ImageId>
<AlternateText>Debug Messages Window</AlternateText>
</Image>
<Image Include="imgs\Screenshots\ShaderWatch.png">
<ImageId>ShaderWatch</ImageId>
<AlternateText>Shader Watch</AlternateText>
</Image>
<Image Include="imgs\Screenshots\OpenCapNewInstance.png">
<ImageId>OpenCapNewInstance</ImageId>
<AlternateText>Open capture in new instance</AlternateText>
</Image>
<Image Include="imgs\Screenshots\MultipleCaptures.png">
<ImageId>MultipleCaptures</ImageId>
<AlternateText>Viewing multiple captures</AlternateText>
</Image>
<Image Include="imgs\Screenshots\AttachInstance.png">
<ImageId>AttachInstance</ImageId>
<AlternateText>Attaching to a running instance</AlternateText>
</Image>
<Image Include="imgs\icons\time.png">
<ImageId>time</ImageId>
<AlternateText>time</AlternateText>
<ImageId>time</ImageId>
</Image>
<Image Include="imgs\icons\cross.png">
<ImageId>cross</ImageId>
<AlternateText>cross</AlternateText>
<ImageId>cross</ImageId>
</Image>
<Image Include="imgs\icons\timeline_marker.png">
<ImageId>timeline_marker</ImageId>
<AlternateText>timeline marker</AlternateText>
<ImageId>timeline_marker</ImageId>
</Image>
<Image Include="imgs\icons\page_white_edit.png">
<ImageId>page_white_edit</ImageId>
<AlternateText>page white edit</AlternateText>
<AlternateText>page_white_edit</AlternateText>
<ImageId>page_white_edit</ImageId>
</Image>
<Image Include="imgs\icons\add.png">
<ImageId>add</ImageId>
<AlternateText>add</AlternateText>
<AlternateText>add</AlternateText>
<ImageId>add</ImageId>
</Image>
<Image Include="imgs\icons\delete.png">
<ImageId>delete</ImageId>
<AlternateText>delete</AlternateText>
</Image>
<Image Include="imgs\Screenshots\TimelineBar.png">
<ImageId>TimelineBar</ImageId>
<AlternateText>Timeline Bar</AlternateText>
<AlternateText>Timeline Bar</AlternateText>
<ImageId>TimelineBar</ImageId>
</Image>
<Image Include="imgs\Screenshots\ResourceUsage.png">
<ImageId>ResourceUsage</ImageId>
<AlternateText>Showing resource frame usage</AlternateText>
</Image>
<Image Include="imgs\Screenshots\PipelineBar.png">
<ImageId>PipelineBar</ImageId>
<AlternateText>Pipeline Bar</AlternateText>
<AlternateText>Pipeline state flow</AlternateText>
<ImageId>PipelineBar</ImageId>
</Image>
<Image Include="imgs\Screenshots\JumpEID.png">
<ImageId>JumpEID</ImageId>
<AlternateText>JumpEID</AlternateText>
<AlternateText>Jumping to an EID</AlternateText>
<ImageId>JumpEID</ImageId>
</Image>
<Image Include="imgs\Screenshots\FindResults.png">
<ImageId>FindResults</ImageId>
<AlternateText>Highlighted find results</AlternateText>
</Image>
<Image Include="imgs\Screenshots\SolidPreview.png">
<ImageId>SolidPreview</ImageId>
<AlternateText>Solid Preview</AlternateText>
<AlternateText>Solid-shaded mesh preview</AlternateText>
<ImageId>SolidPreview</ImageId>
</Image>
<Image Include="imgs\Screenshots\BufferOptions.png">
<ImageId>BufferOptions</ImageId>
<AlternateText>Options for Buffer Viewer preview</AlternateText>
</Image>
<Image Include="imgs\Screenshots\BeforeRangeZoom.png">
<ImageId>BeforeRangeZoom</ImageId>
<AlternateText>Before Range Zoom</AlternateText>
<AlternateText>Before zooming range</AlternateText>
<ImageId>BeforeRangeZoom</ImageId>
</Image>
<Image Include="imgs\Screenshots\AfterRangeZoom.png">
<ImageId>AfterRangeZoom</ImageId>
<AlternateText>After zooming range</AlternateText>
</Image>
<Image Include="imgs\Screenshots\ZoomControls.png">
<ImageId>ZoomControls</ImageId>
<AlternateText>Zoom controls</AlternateText>
</Image>
<Image Include="imgs\Screenshots\SubresourceSelect.png">
<ImageId>SubresourceSelect</ImageId>
<AlternateText>Subresource selection</AlternateText>
</Image>
<Image Include="imgs\Screenshots\RGBMChannels.png">
<ImageId>RGBMChannels</ImageId>
<AlternateText>RGBM display</AlternateText>
</Image>
<Image Include="imgs\Screenshots\RGBAChannels.png">
<ImageId>RGBAChannels</ImageId>
<AlternateText>RGBA channels</AlternateText>
</Image>
<Image Include="imgs\Screenshots\RangeHistogram.png">
<ImageId>RangeHistogram</ImageId>
<AlternateText>Visible range histogram</AlternateText>
</Image>
<Image Include="imgs\Screenshots\RangeControl.png">
<ImageId>RangeControl</ImageId>
<AlternateText>Visible range control</AlternateText>
</Image>
<Image Include="imgs\Screenshots\OverlaySelect.png">
<ImageId>OverlaySelect</ImageId>
<AlternateText>Selecting render overlay</AlternateText>
</Image>
<Image Include="imgs\Screenshots\CustomDisplay.png">
<ImageId>CustomDisplay</ImageId>
<AlternateText>Custom shader display</AlternateText>
</Image>
<Image Include="imgs\Screenshots\LabelledTexViewer.png">
<ImageId>LabelledTexViewer</ImageId>
<AlternateText>Labelled Tex Viewer</AlternateText>
<AlternateText>Texture viewer with labels</AlternateText>
<ImageId>LabelledTexViewer</ImageId>
</Image>
<Image Include="imgs\Screenshots\CallstackPanel.png">
<ImageId>CallstackPanel</ImageId>
<AlternateText>Callstack Panel</AlternateText>
<AlternateText>Callstack Panel</AlternateText>
<ImageId>CallstackPanel</ImageId>
</Image>
<Image Include="imgs\Screenshots\APIList.png">
<ImageId>APIList</ImageId>
<AlternateText>List of API calls</AlternateText>
</Image>
<Image Include="imgs\Screenshots\Callstacks.png">
<ImageId>Callstacks</ImageId>
<AlternateText>Callstacks</AlternateText>
<AlternateText>Enabling callstack collection</AlternateText>
<ImageId>Callstacks</ImageId>
</Image>
<Image Include="imgs\Screenshots\NeedResolve.png">
<ImageId>NeedResolve</ImageId>
<AlternateText>Symbols need to be resolved</AlternateText>
</Image>
<Image Include="imgs\Screenshots\NeedPDB.png">
<ImageId>NeedPDB</ImageId>
<AlternateText>PDB prompt</AlternateText>
</Image>
<Image Include="imgs\Screenshots\CBuffer.png">
<ImageId>CBuffer</ImageId>
<AlternateText>CBuffer</AlternateText>
<AlternateText>Displaying the cotents of a constant buffer</AlternateText>
<ImageId>CBuffer</ImageId>
</Image>
<Image Include="imgs\Screenshots\RawBuffer.png">
<ImageId>RawBuffer</ImageId>
<AlternateText>Specifying raw buffer format</AlternateText>
</Image>
<Image Include="imgs\Screenshots\CurrentShader.png">
<ImageId>CurrentShader</ImageId>
<AlternateText>The currently bound shader</AlternateText>
</Image>
<Image Include="imgs\Screenshots\CurrentVsLockedTab.png">
<ImageId>CurrentVsLockedTab</ImageId>
<AlternateText>Current Vs Locked Tab</AlternateText>
<AlternateText>Current tab and a locked tab</AlternateText>
<ImageId>CurrentVsLockedTab</ImageId>
</Image>
<Image Include="imgs\Screenshots\TexList.png">
<ImageId>TexList</ImageId>
<AlternateText>Texture list</AlternateText>
</Image>
<Image Include="imgs\Screenshots\OpenLockedTab.png">
<ImageId>OpenLockedTab</ImageId>
<AlternateText>Opening a new locked tab</AlternateText>
</Image>
<Image Include="imgs\Screenshots\NamedTex.png">
<ImageId>NamedTex</ImageId>
<AlternateText>Showing an annotated texture</AlternateText>
</Image>
<Image Include="imgs\Screenshots\Attaching.png">
<ImageId>Attaching</ImageId>
<AlternateText>Attaching</AlternateText>
<AlternateText>Attaching to a process</AlternateText>
<ImageId>Attaching</ImageId>
</Image>
<Image Include="imgs\Screenshots\PixelContext.png">
<ImageId>PixelContext</ImageId>
<AlternateText>Pixel context display</AlternateText>
</Image>
<Image Include="imgs\Screenshots\RMBStatus.png">
<ImageId>RMBStatus</ImageId>
<AlternateText>Status bar - picked pixel</AlternateText>
</Image>
<Image Include="imgs\Screenshots\HoverStatus.png">
<ImageId>HoverStatus</ImageId>
<AlternateText>Status bar - hovering</AlternateText>
</Image>
<Image Include="imgs\Screenshots\CapturePathCmdline.png">
<ImageId>CapturePathCmdline</ImageId>
<AlternateText>Capturing a program with command line</AlternateText>
</Image>
<Image Include="imgs\Screenshots\ShaderRegs.png">
<ImageId>ShaderRegs</ImageId>
<AlternateText>Shader Regs</AlternateText>
<AlternateText>Shader variable registers</AlternateText>
<ImageId>ShaderRegs</ImageId>
</Image>
<Image Include="imgs\Screenshots\ShaderControls.png">
<ImageId>ShaderControls</ImageId>
<AlternateText>Shader debugging controls</AlternateText>
</Image>
<Image Include="imgs\Screenshots\ShaderConsts.png">
<ImageId>ShaderConsts</ImageId>
<AlternateText>Shader constant registers</AlternateText>
</Image>
<Image Include="imgs\Screenshots\VertexDebug.png">
<ImageId>VertexDebug</ImageId>
<AlternateText>Vertex Debug</AlternateText>
<AlternateText>Debugging from a vertex</AlternateText>
<ImageId>VertexDebug</ImageId>
</Image>
<Image Include="imgs\icons\stepprev.png">
<ImageId>stepprev</ImageId>
<AlternateText>stepprev</AlternateText>
</Image>
<Image Include="imgs\icons\stepnext.png">
<ImageId>stepnext</ImageId>
<AlternateText>stepnext</AlternateText>
</Image>
<Image Include="imgs\icons\runfwd.png">
<ImageId>runfwd</ImageId>
<AlternateText>runfwd</AlternateText>
</Image>
<Image Include="imgs\icons\runcursor.png">
<ImageId>runcursor</ImageId>
<AlternateText>runcursor</AlternateText>
</Image>
<Image Include="imgs\icons\runback.png">
<ImageId>runback</ImageId>
<AlternateText>runback</AlternateText>
</Image>
<Image Include="imgs\icons\color_wheel.png">
<ImageId>color_wheel</ImageId>
<AlternateText>color wheel</AlternateText>
</Image>
<Image Include="imgs\icons\crosshatch.png">
<ImageId>crosshatch</ImageId>
<AlternateText>crosshatch</AlternateText>
</Image>
<Image Include="imgs\icons\fit_window.png">
<ImageId>fit_window</ImageId>
<AlternateText>fit window</AlternateText>
</Image>
<Image Include="imgs\icons\find.png">
<ImageId>find</ImageId>
<AlternateText>find</AlternateText>
</Image>
<Image Include="imgs\icons\chart_curve.png">
<ImageId>chart_curve</ImageId>
<AlternateText>chart curve</AlternateText>
</Image>
<Image Include="imgs\icons\arrow_undo.png">
<ImageId>arrow_undo</ImageId>
<AlternateText>arrow undo</AlternateText>
</Image>
<Image Include="imgs\icons\arrow_join.png">
<ImageId>arrow_join</ImageId>
<AlternateText>arrow join</AlternateText>
</Image>
<Image Include="imgs\icons\zoom.png">
<ImageId>zoom</ImageId>
<AlternateText>zoom</AlternateText>
</Image>
<Image Include="imgs\icons\wrench.png">
<ImageId>wrench</ImageId>
<AlternateText>wrench</AlternateText>
</Image>
<Image Include="imgs\icons\wand.png">
<ImageId>wand</ImageId>
<AlternateText>wand</AlternateText>
</Image>
<Image Include="imgs\icons\save.png">
<ImageId>save</ImageId>
<AlternateText>save</AlternateText>
</Image>
<Image Include="imgs\icons\red_x_16.png">
<ImageId>red_x_16</ImageId>
<AlternateText>red x 16</AlternateText>
</Image>
<Image Include="imgs\icons\page_white_delete.png">
<ImageId>page_white_delete</ImageId>
<AlternateText>page white delete</AlternateText>
</Image>
<Image Include="imgs\icons\page_white_database.png">
<ImageId>page_white_database</ImageId>
<AlternateText>page white database</AlternateText>
</Image>
<Image Include="imgs\icons\new_window.png">
<ImageId>new_window</ImageId>
<AlternateText>new window</AlternateText>
</Image>
<Image Include="imgs\icons\page_white_link.png">
<ImageId>page_white_link</ImageId>
<AlternateText>page white link</AlternateText>
</Image>
<Image Include="imgs\icons\flag_green.png">
<ImageId>flag_green</ImageId>
<AlternateText>flag green</AlternateText>
<ImageId>GreenFlag</ImageId>
</Image>
<Image Include="imgs\icons\cog.png">
<ImageId>cog</ImageId>
<AlternateText>cog</AlternateText>
<ImageId>cog</ImageId>
</Image>
<Image Include="imgs\icons\UndoArrow.png">
<ImageId>UndoArrow</ImageId>
<AlternateText>Undo Arrow</AlternateText>
<ImageId>UndoArrow</ImageId>
</Image>
<Image Include="imgs\icons\GoArrow.png">
<ImageId>GoArrow</ImageId>
<AlternateText>Go Arrow</AlternateText>
<ImageId>GoArrow</ImageId>
</Image>
<Image Include="imgs\QuickStart\QuickStart8.png">
<ImageId>QuickStart8</ImageId>
<AlternateText>Mesh Output Viewer</AlternateText>
<ImageId>QuickStart8</ImageId>
</Image>
<Image Include="imgs\QuickStart\QuickStart7.png">
<ImageId>QuickStart7</ImageId>
<AlternateText>The Pipeline State Viewer</AlternateText>
<ImageId>QuickStart7</ImageId>
</Image>
<Image Include="imgs\QuickStart\QuickStart6.png">
<ImageId>QuickStart6</ImageId>
<AlternateText>The Timeline Bar</AlternateText>
</Image>
<Image Include="imgs\QuickStart\QuickStart5.png">
<ImageId>QuickStart5</ImageId>
<AlternateText>The API Calls + Callstack Panel</AlternateText>
</Image>
<Image Include="imgs\QuickStart\QuickStart4.png">
<ImageId>QuickStart4</ImageId>
<AlternateText>The Event Browser</AlternateText>
</Image>
<Image Include="imgs\QuickStart\QuickStart3.png">
<ImageId>QuickStart3</ImageId>
<AlternateText>The Texture Viewer</AlternateText>
</Image>
<Image Include="imgs\QuickStart\QuickStart2.png">
<ImageId>QuickStart2</ImageId>
<AlternateText>The in-application RenderDoc Overlay</AlternateText>
<ImageId>QuickStart2</ImageId>
</Image>
<Image Include="imgs\QuickStart\QuickStart1.png">
<ImageId>QuickStart1</ImageId>
<AlternateText>Capturing a Log</AlternateText>
</Image>
<Image Include="imgs\logo.png">
<ImageId>logo</ImageId>
<AlternateText>RenderDoc</AlternateText>
</Image>
</ItemGroup>
<!-- Import the SHFB build targets -->
<Import Project="$(SHFBROOT)\SandcastleHelpFileBuilder.targets" />
</Project>