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MoveComponent.cpp
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35 lines (32 loc) · 1.07 KB
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "MoveComponent.h"
#include "Actor.h"
MoveComponent::MoveComponent(class Actor* owner, int updateOrder): Component(owner, updateOrder), mAngularSpeed(0.0f), mForwardSpeed(0.0f)
{
}
void MoveComponent::Update(float deltaTime)
{
if (!Math::NearZero(mAngularSpeed))
{
Quaternion rot = pOwner->GetRotation();
float angle = mAngularSpeed * deltaTime;
// Create quaternion for incremental rotation
// (Rotate about up axis)
Quaternion inc(Vector3::UnitZ, angle);
// Concatenate old and new quaternion
rot = Quaternion::Concatenate(rot, inc);
pOwner->SetRotation(rot);
}
if (!Math::NearZero(mForwardSpeed))
{
Vector3 pos = pOwner->GetPosition();
pos += pOwner->GetForward() * mForwardSpeed * deltaTime;
pOwner->SetPosition(pos);
}
}