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CircleComponent.cpp
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35 lines (30 loc) · 955 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "CircleComponent.h"
#include "Actor.h"
CircleComponent::CircleComponent(class Actor* owner): Component(owner), mRadius(0.0f)
{
}
const Vector3& CircleComponent::GetCenter() const
{
return pOwner->GetPosition();
}
float CircleComponent::GetRadius() const
{
return pOwner->GetScale() * mRadius;
}
bool Intersect(const CircleComponent& a, const CircleComponent& b)
{
// Calculate distance squared
Vector3 diff = a.GetCenter() - b.GetCenter();
float distSq = diff.LengthSq();
// Calculate sum of radii squared
float radiiSq = a.GetRadius() + b.GetRadius();
radiiSq *= radiiSq;
return distSq <= radiiSq;
}