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MouseManipulator.cs
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43 lines (36 loc) · 1.13 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
public abstract class MouseManipulator : Manipulator
{
public List<ManipulatorActivationFilter> activators { get; private set; }
private ManipulatorActivationFilter m_currentActivator;
protected MouseManipulator()
{
activators = new List<ManipulatorActivationFilter>();
}
protected bool CanStartManipulation(IMouseEvent e)
{
foreach (var activator in activators)
{
if (activator.Matches(e))
{
m_currentActivator = activator;
return true;
}
}
return false;
}
protected bool CanStopManipulation(IMouseEvent e)
{
if (e == null)
{
return false;
}
return ((MouseButton)e.button == m_currentActivator.button);
}
}
}