forked from Unity-Technologies/UnityCsReference
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBindableElement.cs
More file actions
42 lines (35 loc) · 1.28 KB
/
BindableElement.cs
File metadata and controls
42 lines (35 loc) · 1.28 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
public class BindableElement : VisualElement, IBindable
{
public new class UxmlFactory : UxmlFactory<BindableElement, UxmlTraits> {}
public new class UxmlTraits : VisualElement.UxmlTraits
{
UxmlStringAttributeDescription m_PropertyPath;
public UxmlTraits()
{
m_PropertyPath = new UxmlStringAttributeDescription { name = "binding-path" };
}
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
string propPath = m_PropertyPath.GetValueFromBag(bag, cc);
if (!string.IsNullOrEmpty(propPath))
{
var field = ve as IBindable;
if (field != null)
{
field.bindingPath = propPath;
}
}
}
}
public IBinding binding { get; set; }
public string bindingPath { get; set; }
}
}