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objects.py
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205 lines (186 loc) · 8.47 KB
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from constants import MAX_DEPTH
from collections import defaultdict
from util import bresenham_line, is_point_on_line
class point:
def __init__(self, x:int, y:int,z:int=MAX_DEPTH):
if x<0 or y<0 or z<0:
raise ValueError("Coordinates must be non-negative integers")
self.x = x
self.y = y
self.z = z
def __eq__(self, other):
if not isinstance(other, point):
return NotImplemented
return self.x == other.x and self.y == other.y and self.z == other.z
class line:
def __init__(self, start:point, end:point, color:str='o'):
if start==end:
raise ValueError("Invalid line. Start and end points cannot be the same.")
if len(color)!= 1:
raise ValueError("Color must be a single character.")
self.start = start
self.end = end
self.color = color
class rectangle:
def __init__(self, a:point, c:point,color:str = 'x'):
self.width = abs(c.x-a.x)
self.height = abs(c.y-a.y)
self.a = a
self.c = c
self.b = point(a.x, c.y, a.z)
self.d = point(c.x, a.y, a.z)
self.color = color
self.filled = False
self.filled_color = ' '
def fill(self,color:str):
self.filled_color = color
self.filled = True
class canvasBoard:
def __init__(self, width: int, height: int):
if width < 0 or height < 0:
raise ValueError("Canvas dimensions must be non-negative integers")
self.width = width
self.height = height
self.current_z = MAX_DEPTH
self.objects = []
self.canvas = [[' ' for _ in range(width)] for _ in range(height)]
self.depth_map = [[MAX_DEPTH for _ in range(width)] for _ in range(height)]
self.z_index = defaultdict(list)
def _checkPoint(self, x: int, y: int):
return x >= 0 and x < self.width and y >= 0 and y < self.height
def _checkColor(self, color: str):
return len(color) == 1
def _findTopZ(self, x, y):
topmost_z = MAX_DEPTH # actually is the lowest z-index)
obj_candidates = []
if not self._checkPoint(x, y):
raise ValueError("Coordinates exceed canvas size.")
for z, objects in sorted(self.z_index.items(), reverse=True):
obj_candidates = [] # reset candidate list for each z-index
for obj in objects:
if isinstance(obj, rectangle):
min_x = min(obj.a.x, obj.c.x)
max_x = max(obj.a.x, obj.c.x)
min_y = min(obj.a.y, obj.c.y)
max_y = max(obj.a.y, obj.c.y)
if (min_x < x < max_x) and (min_y < y < max_y): # strictly inside
if z > topmost_z: # find a hit
topmost_z = z
obj_candidates.append(obj)
elif isinstance(obj, line):
# cross product to check point on line
if is_point_on_line(x, y, obj.start.x, obj.start.y, obj.end.x, obj.end.y):
if z > topmost_z:
topmost_z = z
obj_candidates.append(obj)
if obj_candidates:
return [topmost_z, obj_candidates[-1]] # get latest added objects with highest z-index
return [MAX_DEPTH,None]
def drawObject(self, params):
self.current_z += 1
op = params[0]
try:
if op == "L":
if len(params) != 6:
raise ValueError("Invalid command format for line creation. example: L x1 y1 x2 y2 color")
_, x1s, y1s, x2s, y2s, color = params
x1, y1, x2, y2 = map(int, (x1s, y1s, x2s, y2s))
#color check
if not self._checkColor(color):
raise ValueError("Color must be a single character.")
# bounds check
if not self._checkPoint(x1, y1) or not self._checkPoint(x2, y2):
raise ValueError("Invalid line. Coordinates exceed canvas size.")
start = point(x1, y1, self.current_z)
end = point(x2, y2, self.current_z)
obj = line(start, end, color)
elif op == "R":
if len(params) != 6:
raise ValueError("Invalid command format for rectangle creation. example: R x1 y1 x2 y2 color")
_, x1s, y1s, x2s, y2s, color = params
x1, y1, x2, y2 = map(int, (x1s, y1s, x2s, y2s))
#color check
if not self._checkColor(color):
raise ValueError("Color must be a single character.")
# bounds check
if not self._checkPoint(x1, y1) or not self._checkPoint(x2, y2):
raise ValueError("Invalid rectangle. Coordinates exceed canvas size.")
a = point(x1, y1, self.current_z)
c = point(x2, y2, self.current_z)
obj = rectangle(a, c, color)
else:
raise ValueError("Invalid draw command.")
self.addObject(obj)
except Exception as e:
self.current_z -= 1
raise e
def fillColor(self, params):
if len(params) != 4:
raise ValueError("Invalid command format for bucket filling.")
x, y = int(params[1]), int(params[2])
color = params[3]
if not self._checkColor(color):
raise ValueError("Color must be a single character.")
if not self._checkPoint(x, y):
raise ValueError("Coordinates exceed canvas size.")
target_z, obj = self._findTopZ(x, y)
# pointing at the background, do nothing
if target_z == MAX_DEPTH:
return
if isinstance(obj, rectangle) and (obj.a.x <= x <= obj.c.x) and (obj.a.y <= y <= obj.c.y):
obj.fill(color)
elif isinstance(obj, line) and ((obj.start.x <= x <= obj.end.x) and (obj.start.y <= y <= obj.end.y)):
obj.color = color
def addObject(self, obj):
if not isinstance(obj, (line, rectangle)):
raise TypeError("Object must be of type line or rectangle")
self.objects.append(obj)
if isinstance(obj, line):
self.z_index[obj.start.z].append(obj)
if isinstance(obj, rectangle):
self.z_index[obj.a.z].append(obj)
def printCanvas(self):
self.renderCanvas()
lines = []
lines.append('-' * (self.width + 2))
for row in self.canvas:
lines.append('|' + ''.join(row) + '|')
lines.append('-' * (self.width + 2))
print( '\n'.join(lines))
print('\n')
def renderCanvas(self):
# Clear
self.canvas = [[' ' for _ in range(self.width)] for _ in range(self.height)]
self.depth_map = [[MAX_DEPTH for _ in range(self.width)] for _ in range(self.height)]
for obj in self.objects:
if isinstance(obj, line):
line_color = obj.color
line_z = obj.start.z
start_x = obj.start.x
start_y = obj.start.y
end_x = obj.end.x
end_y = obj.end.y
points = bresenham_line(start_x, start_y, end_x, end_y)
for x, y in points:
if self._checkPoint(x, y):
# border pixels always rendered
if self.depth_map[y][x] < line_z:
self.canvas[y][x] = line_color
self.depth_map[y][x] = line_z
elif isinstance(obj, rectangle):
rect_color = obj.color
rect_z = obj.a.z
min_x = min(obj.a.x, obj.c.x)
max_x = max(obj.a.x, obj.c.x)
min_y = min(obj.a.y, obj.c.y)
max_y = max(obj.a.y, obj.c.y)
for x in range(min_x, max_x + 1):
for y in range(min_y, max_y + 1):
# border pixels always rendered
if (x == min_x or x == max_x or y == min_y or y == max_y):
if self.depth_map[y][x] < rect_z:
self.canvas[y][x] = rect_color
self.depth_map[y][x] = rect_z
elif obj.filled and self.depth_map[y][x] < rect_z:
self.canvas[y][x] = obj.filled_color
self.depth_map[y][x] = rect_z