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Add more computer graphics and Vulkan references to introduction (fixes Overv#110)
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00_Introduction.md

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@@ -39,7 +39,11 @@ tutorial:
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This tutorial will not assume knowledge of OpenGL or Direct3D concepts, but it
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does require you to know the basics of 3D computer graphics. It will not explain
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the math behind perspective projection, for example. See [this online book](https://paroj.github.io/gltut/)
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for a great introduction of computer graphics concepts.
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for a great introduction of computer graphics concepts. Some other great computer graphics resources are:
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* [Ray tracing in one weekend](https://github.com/petershirley/raytracinginoneweekend)
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* [Physically Based Rendering book](http://www.pbr-book.org/)
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* Vulkan being used in a real engine in the open-source [Quake](https://github.com/Novum/vkQuake) and [DOOM 3](https://github.com/DustinHLand/vkDOOM3)
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You can use C instead of C++ if you want, but you will have to use a different
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linear algebra library and you will be on your own in terms of code structuring.

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