You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
[SPIRV] Support for SPV_EXT_fragment_shader_interlock #3564
I am trying to use RenderDoc to debug my implementation of Moment-Based OIT which takes advantage of ROVs and fragment shader interlock. In the current state of RenderDoc, I am able to check the state of the storage images before and after draw calls. I would like to be able to step through my shaders that use the ROVs and fragment interlocked sections. Without changing my existing shaders to not use this functionality, it is not possible to debug the fragment shaders using this functionality.
I would like support for the various OpExecutionModes provided by SPV_EXT_fragment_shader_interlock within the shader debugging functionality.
Activity