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ScriptExecution.cs
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using System.IO;
namespace ScriptCs.Tests.Acceptance
{
using System;
using System.Reflection;
using ScriptCs.Tests.Acceptance.Support;
using Should;
using Xbehave;
using Xunit;
public static class ScriptExecution
{
[Scenario]
[Example(true)]
[Example(false)]
public static void HelloWorld(bool debug, ScenarioDirectory directory, string output)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a hello world script"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", @"Console.WriteLine(""Hello world!"");"));
"When I execute the script with debug set to {0}"
.x(() => output = ScriptCsExe.Run("foo.csx", debug, directory));
"Then I see 'Hello world!'"
.x(() => output.ShouldContain("Hello world!"));
}
[Scenario]
[Example(true)]
[Example(false)]
public static void ScriptThrowsAnException(bool debug, ScenarioDirectory directory, Exception exception)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which throws an exception"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", @"throw new Exception(""BOOM!"");"));
"When I execute the script with debug set to {0}"
.x(() => exception = Record.Exception(() => ScriptCsExe.Run("foo.csx", debug, directory)));
"Then scriptcs fails"
.x(() => exception.ShouldBeType<ScriptCsException>());
"And I see the exception message"
.x(() => exception.Message.ShouldContain("BOOM!"));
}
[Scenario]
public static void ScriptCanWorkWithUsingStatic(ScenarioDirectory directory, string output)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which defined a static import"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", "using static System.Console;" + Environment.NewLine + @"WriteLine(""Hello world!"");"));
"When I execute the script"
.x(() => output = ScriptCsExe.Run("foo.csx", directory));
"Then I see 'Hello world!'"
.x(() => output.ShouldContain("Hello world!"));
}
[Scenario]
public static void ScriptingEngineShouldSupportCSharp71(ScenarioDirectory directory, string output)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which uses C# 7.1 language feature - named tuples"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", @"var x = 1; var y = 2; var tuple = (x,y); Console.WriteLine(""Sum="" + (tuple.x + tuple.y))"));
"When I execute the script"
.x(() => output = ScriptCsExe.Run("foo.csx", directory));
"Then I see the output from the named tuples."
.x(() => output.ShouldContain("Sum=3"));
}
[Scenario]
public static void ScriptCanAccessEnv(ScenarioDirectory directory, string output )
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which accesses Env"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", "Console.WriteLine(Env)"));
"When I execute the script"
.x(()=> output = ScriptCsExe.Run("foo.csx", directory));
"Then the Env object is displayed"
.x(() => output.ShouldContain("ScriptCs.ScriptEnvironment"));
}
[Scenario]
public static void ScriptCanUseDynamic(ScenarioDirectory directory, string output )
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which uses dynamic"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", @"dynamic obj = new ExpandoObject(); obj.foo = ""bar""; Console.WriteLine(obj.foo); ;"));
"When I execute the script"
.x(() => output = ScriptCsExe.Run("foo.csx", directory));
"Then the dynamic value is properly returned "
.x(() => output.ShouldContain("bar"));
}
[Scenario]
public static void ScriptAssemblyIsSet(ScenarioDirectory directory, string output)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which accesses Env.ScriptAssembly"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", "Console.WriteLine(Env.ScriptAssembly)"));
"When I execute the script"
.x(() => output = ScriptCsExe.Run("foo.csx", directory));
"Then the Assembly is displayed"
.x(() => output.ShouldContain("Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"));
}
[Scenario]
public static void ScriptPathIsSet(ScenarioDirectory directory, string output)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which accesses Env.ScriptPath"
.x(() => directory = ScenarioDirectory.Create(scenario)
.WriteLine("foo.csx", "Console.WriteLine(Env.ScriptPath)"));
"When I execute the script"
.x(() => output = ScriptCsExe.Run("foo.csx", directory));
"Then the ScriptPath is displayed"
.x(() => output.ShouldContain("foo.csx"));
}
[Scenario]
public static void LoadedScriptsIsSet(ScenarioDirectory directory, string output)
{
var scenario = MethodBase.GetCurrentMethod().GetFullName();
"Given a script which loads another script and accesses Env.LoadedScripts"
.x(() =>
{
directory = ScenarioDirectory.Create(scenario)
.WriteLine(
"foo.csx", "#load bar.csx;" + Environment.NewLine +
"Console.WriteLine(Env.LoadedScripts.First());"
);
directory.WriteLine("bar.csx", "");
});
"When I execute the script"
.x(() => output = ScriptCsExe.Run("foo.csx", directory));
"Then the loaded script path is displayed"
.x(() => output.ShouldContain("bar.csx"));
}
}
}