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GLGUI.csproj
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98 lines (98 loc) · 4.45 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D0281455-4FAF-4AF6-ABE4-8F9E7A25828D}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>GLGUI</RootNamespace>
<AssemblyName>GLGUI</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin</OutputPath>
<DefineConstants>DEBUG;REFERENCE_WINDOWS_FORMS; REFERENCE_OPENTK_GLCONTROL</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\bin</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>REFERENCE_WINDOWS_FORMS; REFERENCE_OPENTK_GLCONTROL</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\bin\OpenTK.GLControl.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="OpenTK">
<HintPath>..\bin\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="GLOptions.cs" />
<Compile Include="GLGroupLayout.cs" />
<Compile Include="GLViewport.cs" />
<Compile Include="GLFont\GLFontBuilder.cs" />
<Compile Include="GLFont\GLFontBuilderConfiguration.cs" />
<Compile Include="GLFont\GLFontKerningCalculator.cs" />
<Compile Include="GLFont\GLFontBitmap.cs" />
<Compile Include="GLFont\GLFont.cs" />
<Compile Include="GLFont\GLFontData.cs" />
<Compile Include="GLFont\GLFontGlyph.cs" />
<Compile Include="GLFont\GLFontRenderOptions.cs" />
<Compile Include="GLFont\GLFontVertexBuffer.cs" />
<Compile Include="GLFont\GLFontTextNodeList.cs" />
<Compile Include="GLForm.cs" />
<Compile Include="GLControl.cs" />
<Compile Include="GLGui.cs" />
<Compile Include="GLDraw.cs" />
<Compile Include="GLButton.cs" />
<Compile Include="GLSkin.cs" />
<Compile Include="GLLabel.cs" />
<Compile Include="GLTextBox.cs" />
<Compile Include="GLCheckBox.cs" />
<Compile Include="GLFlowLayout.cs" />
<Compile Include="GLScrollableControl.cs" />
<Compile Include="GLSlider.cs" />
<Compile Include="GLSplitLayout.cs" />
<Compile Include="GLLinkLabel.cs" />
<Compile Include="Advanced\GLDataControl.cs" />
<Compile Include="GLContextMenu.cs" />
<Compile Include="GLCursor.cs" />
<Compile Include="GLFont\GLFontKerningConfiguration.cs" />
<Compile Include="GLFont\GLFontCharacterKerningRule.cs" />
<Compile Include="GLFont\GLFontRenderHint.cs" />
<Compile Include="GLFont\GLFontAlignment.cs" />
<Compile Include="GLFont\GLFontMonospacing.cs" />
<Compile Include="GLFont\GLFontTextNodeType.cs" />
<Compile Include="GLFont\GLFontTextNode.cs" />
<Compile Include="GLFont\GLFontText.cs" />
<Compile Include="GLFont\GLFontTexture.cs" />
<Compile Include="GLContextMenuEntry.cs" />
<Compile Include="GLAnchorStyles.cs" />
<Compile Include="GLFlowDirection.cs" />
<Compile Include="Clipboard.cs" />
<Compile Include="GLScrolledControl.cs" />
<Compile Include="GLPadding.cs" />
<Compile Include="GLSliderOrientation.cs" />
<Compile Include="GLSplitterOrientation.cs" />
<Compile Include="GLFont\GLFontTextPosition.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>