/* DreamShell ##version## module.c - luaGUI module Copyright (C)2007-2013 SWAT */ #include #include #include "ds.h" #include "lua/tolua.h" DEFAULT_MODULE_HEADER(luaGUI); int tolua_GUI_open(lua_State* tolua_S); typedef struct lua_callback_data { lua_State *state; const char *script; } lua_callback_data_t; static void luaCallbackf(void *data) { lua_callback_data_t *d = (lua_callback_data_t *) data; //ds_printf("Callback: %s %p\n", d->script, d->state); LuaDo(LUA_DO_STRING, d->script, (lua_State *) d->state); //ds_printf("Callback called\n"); } static void free_lua_callack(void *data) { if(data == NULL) { return; } lua_callback_data_t *d = (lua_callback_data_t*) data; free((void*)d->script); free(data); } GUI_Callback *GUI_LuaCallbackCreate(int appId, const char *luastring) { App_t *app = GetAppById(appId); if(app == NULL) { ds_printf("DS_ERROR: Can't find app: %d\n", appId); return NULL; } lua_callback_data_t *d = (lua_callback_data_t*) malloc(sizeof(lua_callback_data_t)); d->script = strdup(luastring); d->state = app->lua; //ds_printf("Created callback: str=%s state=%p app=%s lua=%p\n", d->script, d->state, app->name, app->lua); return GUI_CallbackCreate((GUI_CallbackFunction *) luaCallbackf, (GUI_CallbackFunction *) free_lua_callack, (void *) d); } int lib_open(klibrary_t * lib) { lua_State *L = GetLuaState(); if(L != NULL) { tolua_GUI_open(GetLuaState()); } RegisterLuaLib(lib_get_name(), (LuaRegLibOpen *)tolua_GUI_open); return nmmgr_handler_add(&ds_luaGUI_hnd.nmmgr); } int lib_close(klibrary_t * lib) { UnregisterLuaLib(lib_get_name()); return nmmgr_handler_remove(&ds_luaGUI_hnd.nmmgr); }