forked from wangshusen/DeepLearning
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDRL.tex
More file actions
700 lines (566 loc) · 29.4 KB
/
DRL.tex
File metadata and controls
700 lines (566 loc) · 29.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
\documentclass[11pt]{article}
\usepackage{amsmath,amssymb,amsmath,amsthm,amsfonts}
\usepackage{latexsym,graphicx}
\usepackage{fullpage,color}
\usepackage{url}
\usepackage[pdftex,bookmarks,colorlinks=true,citecolor=blue]{hyperref}
\usepackage[numbers]{natbib}
\usepackage{graphicx,subfigure}
\usepackage{algorithm}
\usepackage{algorithmic}
\usepackage{listings}
\usepackage{xcolor}
\usepackage{color}
\numberwithin{equation}{section}
\pagestyle{plain}
\setlength{\oddsidemargin}{0in}
\setlength{\topmargin}{0in}
\setlength{\textwidth}{6.5in}
\setlength{\textheight}{8.5in}
\newtheorem{fact}{Fact}[section]
\newtheorem{question}{Question}[section]
\newtheorem{lemma}{Lemma}[section]
\newtheorem{theorem}[lemma]{Theorem}
\newtheorem{assumption}[lemma]{Assumption}
\newtheorem{corollary}[lemma]{Corollary}
\newtheorem{prop}[lemma]{Proposition}
\newtheorem{claim}{Claim}[section]
\newtheorem{remark}{Remark}[section]
\newtheorem{definition}{Definition}[section]
\newtheorem{prob}{Problem}[section]
\newtheorem{conjecture}{Conjecture}[section]
\newtheorem{property}{Property}[section]
\def\A{{\bf A}}
\def\a{{\bf a}}
\def\B{{\bf B}}
\def\bb{{\bf b}}
\def\C{{\bf C}}
\def\c{{\bf c}}
\def\D{{\bf D}}
\def\d{{\bf d}}
\def\E{{\bf E}}
\def\e{{\bf e}}
\def\F{{\bf F}}
\def\f{{\bf f}}
\def\g{{\bf g}}
\def\h{{\bf h}}
\def\G{{\bf G}}
\def\H{{\bf H}}
\def\I{{\bf I}}
\def\K{{\bf K}}
\def\k{{\bf k}}
\def\LL{{\bf L}}
\def\M{{\bf M}}
\def\m{{\bf m}}
\def\N{{\bf N}}
\def\n{{\bf n}}
\def\PP{{\bf P}}
\def\pp{{\bf p}}
\def\Q{{\bf Q}}
\def\q{{\bf q}}
\def\R{{\bf R}}
\def\rr{{\bf r}}
\def\S{{\bf S}}
\def\s{{\bf s}}
\def\T{{\bf T}}
\def\tt{{\bf t}}
\def\U{{\bf U}}
\def\u{{\bf u}}
\def\V{{\bf V}}
\def\v{{\bf v}}
\def\W{{\bf W}}
\def\w{{\bf w}}
\def\X{{\bf X}}
\def\x{{\bf x}}
\def\Y{{\bf Y}}
\def\y{{\bf y}}
\def\Z{{\bf Z}}
\def\z{{\bf z}}
\def\0{{\bf 0}}
\def\1{{\bf 1}}
\def\AM{{\mathcal A}}
\def\CM{{\mathcal C}}
\def\DM{{\mathcal D}}
\def\EM{{\mathcal E}}
\def\GM{{\mathcal G}}
\def\FM{{\mathcal F}}
\def\IM{{\mathcal I}}
\def\JM{{\mathcal J}}
\def\KM{{\mathcal K}}
\def\LM{{\mathcal L}}
\def\NM{{\mathcal N}}
\def\OM{{\mathcal O}}
\def\PM{{\mathcal P}}
\def\SM{{\mathcal S}}
\def\TM{{\mathcal T}}
\def\UM{{\mathcal U}}
\def\VM{{\mathcal V}}
\def\WM{{\mathcal W}}
\def\XM{{\mathcal X}}
\def\YM{{\mathcal Y}}
\def\RB{{\mathbb R}}
\def\RBmn{{\RB^{m\times n}}}
\def\EB{{\mathbb E}}
\def\PB{{\mathbb P}}
\def\TX{\tilde{\bf X}}
\def\TA{\tilde{\bf A}}
\def\tx{\tilde{\bf x}}
\def\ty{\tilde{\bf y}}
\def\TZ{\tilde{\bf Z}}
\def\tz{\tilde{\bf z}}
\def\hd{\hat{d}}
\def\HD{\hat{\bf D}}
\def\hx{\hat{\bf x}}
\def\nysA{{\tilde{\A}_c^{\textrm{nys}}}}
\def\alp{\mbox{\boldmath$\alpha$\unboldmath}}
\def\bet{\mbox{\boldmath$\beta$\unboldmath}}
\def\epsi{\mbox{\boldmath$\epsilon$\unboldmath}}
\def\etab{\mbox{\boldmath$\eta$\unboldmath}}
\def\ph{\mbox{\boldmath$\phi$\unboldmath}}
\def\pii{\mbox{\boldmath$\pi$\unboldmath}}
\def\Ph{\mbox{\boldmath$\Phi$\unboldmath}}
\def\Ps{\mbox{\boldmath$\Psi$\unboldmath}}
\def\ps{\mbox{\boldmath$\psi$\unboldmath}}
\def\tha{\mbox{\boldmath$\theta$\unboldmath}}
\def\Tha{\mbox{\boldmath$\Theta$\unboldmath}}
\def\muu{\mbox{\boldmath$\mu$\unboldmath}}
\def\Si{\mbox{\boldmath$\Sigma$\unboldmath}}
\def\si{\mbox{\boldmath$\sigma$\unboldmath}}
\def\Gam{\mbox{\boldmath$\Gamma$\unboldmath}}
\def\Lam{\mbox{\boldmath$\Lambda$\unboldmath}}
\def\De{\mbox{\boldmath$\Delta$\unboldmath}}
\def\de{\mbox{\boldmath$\delta$\unboldmath}}
\def\Ome{\mbox{\boldmath$\Omega$\unboldmath}}
\def\Pii{\mbox{\boldmath$\Pi$\unboldmath}}
\def\varepsi{\mbox{\boldmath$\varepsilon$\unboldmath}}
\newcommand{\ti}[1]{\tilde{#1}}
\def\Ncal{\mathcal{N}}
\def\argmax{\mathop{\rm argmax}}
\def\argmin{\mathop{\rm argmin}}
\def\ALG{{\AM_{\textrm{col}}}}
\def\mean{\mathsf{mean}}
\def\std{\mathsf{std}}
\def\bias{\mathsf{bias}}
\def\var{\mathsf{var}}
\def\sgn{\mathsf{sgn}}
\def\tr{\mathsf{tr}}
\def\rk{\mathrm{rank}}
\def\nnz{\mathsf{nnz}}
\def\poly{\mathrm{poly}}
\def\diag{\mathsf{diag}}
\def\Diag{\mathsf{Diag}}
\def\const{\mathrm{Const}}
\def\st{\mathsf{s.t.}}
\def\vect{\mathsf{vec}}
\def\sech{\mathrm{sech}}
\def\sigmoid{\mathsf{sigmoid}}
\newcommand{\red}[1]{{\color{red}#1}}
\def\argmax{\mathop{\rm argmax}}
\def\argmin{\mathop{\rm argmin}}
\newenvironment{note}[1]{\medskip\noindent \textbf{#1:}}%
{\medskip}
\newcommand{\etal}{{\em et al.}\ }
\newcommand{\assign}{\leftarrow}
\newcommand{\eps}{\epsilon}
\newcommand{\opt}{\textrm{\sc OPT}}
\newcommand{\script}[1]{\mathcal{#1}}
\newcommand{\ceil}[1]{\lceil #1 \rceil}
\newcommand{\floor}[1]{\lfloor #1 \rfloor}
\lstset{ %
extendedchars=false, % Shutdown no-ASCII compatible
language=Python, % choose the language of the code
xleftmargin=1em,
xrightmargin=1em,
basicstyle=\footnotesize, % the size of the fonts that are used for the code
tabsize=3, % sets default tabsize to 3 spaces
numbers=left, % where to put the line-numbers
numberstyle=\tiny, % the size of the fonts that are used for the line-numbers
stepnumber=1, % the step between two line-numbers. If it's 1 each line
% will be numbered
numbersep=5pt, % how far the line-numbers are from the code %
keywordstyle=\color[rgb]{0,0,1}, % keywords
commentstyle=\color[rgb]{0.133,0.545,0.133}, % comments
stringstyle=\color[rgb]{0.627,0.126,0.941}, % strings
backgroundcolor=\color{white}, % choose the background color. You must add \usepackage{color}
showspaces=false, % show spaces adding particular underscores
showstringspaces=false, % underline spaces within strings
showtabs=false, % show tabs within strings adding particular underscores
frame=single, % adds a frame around the code
%captionpos=b, % sets the caption-position to bottom
breaklines=true, % sets automatic line breaking
breakatwhitespace=false, % sets if automatic breaks should only happen at whitespace
%title=\lstname, % show the filename of files included with \lstinputlisting;
% % also try caption instead of title
mathescape=true,escapechar=? % escape to latex with ?..?
escapeinside={\%*}{*)}, % if you want to add a comment within your code
%columns=fixed, % nice spacing
%morestring=[m]', % strings
%morekeywords={%,...},% % if you want to add more keywords to the set
% break,case,catch,continue,elseif,else,end,for,function,global,%
% if,otherwise,persistent,return,switch,try,while,...},%
}
\begin{document}
%\setlength{\fboxrule}{.5mm}\setlength{\fboxsep}{1.2mm}
%\newlength{\boxlength}\setlength{\boxlength}{\textwidth}
%\addtolength{\boxlength}{-4mm}
\title{Deep Reinforcement Learning}
\author{\textbf{Shusen Wang} \\ Stevens Institute of Technology}
%\date{ }
\maketitle
\begin{abstract}
This lecture note briefly summarizes three kinds of deep reinforcement learning approaches: value-based methods, policy-based methods, and actor-critic methods.
This note is structured as following.
First, reinforcement learning terminologies are defined.
Second, we study Deep Q Network (DQN), a family of value-based methods, and train DQN using temporal difference (TD) learning.
Third, we study policy-based learning and derive policy gradient algorithms.
Last, we study standard (random) actor-critic method and deterministic actor-critic method.
\end{abstract}
\section{Notation}
Throughout, we use uppercase letters, e.g., $X$, to denote random variables and lowercase letters, e.g., $x$, to denote their observations.
Let $\PB (X = x)$ be the probability of the event ``$X = x$''.
Let $\PB (Y=y | X=x)$ be the probability of the event ``$Y=y$'' under the condition ``$X=x$''.
\paragraph{Agent:}
A system that is embedded in an environment and takes actions to change the state of the environment. Examples include robots, industrial controllers, and Mario in the game Super Mario.
\paragraph{State ($S$):}
State can be viewed as a summary of the history of the system that determines its future evolution.
State space $\SM$ is the set that contains all the possible states.
At time step $t$, the past states are observed and we thus know their values: $s_1, \cdots , s_t$;
however, the future states $S_{t+1}, S_{t+2}, \cdots $ are unobserved random variables.
\paragraph{Action ($A$):}
The agent's decision based on the state and other considerations.
Action space $\AM$ is the set that contains all the actions.
Action space can be a discrete set such as $\{\textrm{``left''}, \textrm{``right''}, \textrm{``up''} \}$ or a continuous set such as $[0, 1] \times [-90, 90]$.
At time step $t$, the past actions are observed: $a_1, \cdots , a_t$, but the future actions $A_{t+1}, A_{t+2}, \cdots$ are unobserved random variables.
\paragraph{Reward ($R$):}
Reward is a value received by the agent from the environment as a direct response to the agent’s actions.
At time step $t$, all the past rewards are observed: $r_1, r_2, \cdots , r_t$.
However, the future reward $R_i$ (for $i > t$) is unobserved, and it depends on the random variables, $S_{t+1}$ and $A_{t+1}$.
Thus, at time step $t$, the future rewards $R_{t+1}, R_{t+2} , \cdots$ are random variables.
\paragraph{Policy function ($\pi $):}
The decision-making function of the agent.
Policy is the probability density function (PDF): $\pi (a | s) = \PB ( A = a | S = s )$.
The policy function maps the observed state $S=s$ to a probability distribution over all the actions in set $\AM$.
Since $\pi$ is a PDF, $\sum_{a \in \AM } \pi (a | s) = 1$.
The agent will perform action $a$ with probability $\pi (a | s)$, for all $a \in \AM$.
See the illustration in Figure~\ref{fig:random}.
\paragraph{State transition ($p $):}
Given the current state $S=s$, the agent's action $A=a$ will lead to the new state $S'$ given by the environment.
State-transition function is the probability density function (PDF) $p (s' | s, a) = \PB ( S' = s' | S = s , A = a )$.
The environment makes $s'$ the new state with probability $p (s' | s, a)$, for all $s' \in \SM$.
\paragraph{Trajectory:}
The agent's interaction with the environment results in a sequence of (state, action, reward) triplets:
$s_1, a_1, r_1, s_2, a_2, r_2, s_3, a_3, r_3, \cdots$
\begin{figure}[!t]
\centering
\includegraphics[width=0.5\linewidth]{figures/randomness.pdf}
\caption{Illustration of the randomness.
The action $A$ is randomly sampled according to the policy function.
The new state $S'$ is randomly sampled according to the state-transition function.
}
\label{fig:random}
\end{figure}
\paragraph{Return ($U$):}
Return (aka cumulative future reward) is defined as
\begin{equation*}
U_t = R_t + R_{t+1} + R_{t+2} + R_{t+3} + \cdots
\end{equation*}
Discounted return (aka cumulative discounted future reward) is defined as
\begin{equation*}
U_t = R_t + \gamma \cdot R_{t+1} + \gamma^2 \cdot R_{t+2} + \gamma^3 \cdot R_{t+3} + \cdots
\end{equation*}
Here, $\gamma \in (0, 1)$ is the discount rate.
The return $U_t$ is random because the future rewards $R_t, R_{t+1}, R_{t+2}, \cdots $ are unobserved random variables.
Recall that the randomness in the $R_i$ ($i \geq t$) comes from the future states $S_i$ and action $A_{i} $.
\paragraph{Action-value function ($Q_{\pi}$):}
Action-value function $Q_{\pi} (s_t, a_t)$ measures given state $s_t$ and policy $\pi$, how good the action $a_t$ is.
Formally speaking,
\begin{equation*}
Q_{\pi} (s_t, a_t)
\: = \: \EB \big[ U_t \, \big| \, S_t = s_t , A_t = a_t \big] .
\end{equation*}
The expectation is taken w.r.t.\ the future actions $A_{t+1}, A_{t+2}, \cdots $ and future states $S_{t+1}, S_{t+2}, \cdots $ which are random variables.
Note that $Q_{\pi} (s_t, a_t)$ depends on the policy function $\pi$ and the state-transition function $p$.
\paragraph{Optimal action-value function ($Q^\star $):}
The optimal action-value function $Q^\star (s_t, a_t)$ measures how good the action $a_t$ is at state $s_t$.
Formally speaking,
\begin{equation*}
Q^\star (s, a)
\: = \: \max_{\pi } Q_{\pi} (s, a).
\end{equation*}
Note that $Q^\star (s, a)$ is independent of the the policy function $\pi$.
\paragraph{State-value function ($V_{\pi} $):}
State-value function $V_{\pi} (s_t)$ measures given $\pi$, how good the current situation $s_t$ is.
Formally speaking,
\begin{equation*}
V_{\pi} (s_t )
\: = \: \EB_{A\sim \pi (\cdot | s_t )} \big[ Q_{\pi} (s_t, A) \big]
\: = \: \int_{\AM } \pi (a | s_t ) \cdot Q_{\pi} (s_t, a) \: d \, a .
\end{equation*}
Here, the action $A$ is treated as a random variable and integrated out.
\paragraph{Optimal state-value function ($V^\star $):}
The optimal state-value function $V^\star (s_t)$ measures how good the current situation $s_t$ is.
Formally speaking,
\begin{equation*}
V^\star (s )
\: = \: \max_{\pi } V_{\pi} (s).
\end{equation*}
Note that $V^\star (s)$ is independent of the the policy function $\pi$.
\section{Value-Based Deep Reinforcement Learning}
The optimal action-value function $Q^\star (s, a)$ can be used to control the agent: observing state $s_t$, the agent performs
\begin{equation*}
a_t \: = \: \argmax_{a \in \AM } Q^\star (s_t , a ) .
\end{equation*}
The optimal action-value function can be approximated by the neural network $Q (s, a; \w )$ where $\w$ captures the model parameters.
The neural network is called \textbf{Deep Q Network (DQN)}.
There are different designs of network architecture.
Here, we consider the game Super Mario, in which the the action space is discrete: $\AM = \{ \textrm{``left''} , \textrm{``right''}, \textrm{``up''}\}$.
DQN takes state $s_t$ (which can be a screenshot or several most recent screenshots) as input.
The architecture can be
\begin{equation*}
\texttt{State}
\: \Rightarrow \:
\texttt{Conv}
\: \Rightarrow \:
\texttt{Flatten}
\: \Rightarrow \:
\texttt{Dense}
\: \Rightarrow \:
\texttt{Values} .
\end{equation*}
In the Super Mario example, DQN outputs a 3-dimensional vector, e.g., $ [200, 100, 250]$, whose entries corresponds to the three actions.
Then the action should be
\begin{equation*}
a_t \: = \: \argmax_{a} Q (s_t , a ; \w ).
\end{equation*}
Since $Q (s_t , \textrm{``up''} ; \w ) = 250$ is the biggest value among the three,
$a_t=$``up'' will be the selected action.
DQN is typically trained using \textbf{temporal different (TD) learning} \cite{sutton2008convergent,sutton2009fast} which allows for updating the model parameters every time a reward $R_t=r_t$ is observed.
By definition, $U_t = \sum_{i=1} \gamma^{i-t} \cdot R_i$.
Thus
\begin{equation*}
U_{t} \: = \: R_t + \gamma \cdot U_{t+1}.
\end{equation*}
TD learning makes use of the fact:
\begin{equation*}
Q_\pi (s_t, a_t)
\: = \:
\EB \big[U_{t} \, \big| \, s_t , a_t \big]
\: = \: \EB \big[ R_t + \gamma \cdot U_{t+1} \, \big| \, s_t , a_t \big]
\: = \: \EB \big[ R_t + \gamma \cdot Q_\pi (S_{t+1}, A_{t+1}) \, \big| \, s_t , a_t \big].
\end{equation*}
Since $Q (s_t, a_t; \w) \approx \max_{\pi} \EB [U_t | s_t, a_t]$, we have
\begin{equation*}
Q (s_t, a_t; \w) \: \approx \: r_t + \gamma \cdot Q (s_{t+1}, a_{t+1}; \w) .
\end{equation*}
Before observing $R_t$, the expected return was
\[
q_t \: = \: Q(s_t , a_t; \w)
\]
After observing $R_t=r_t$, the expected return is updated to
\[
y_t \: = \: r_t + \gamma \cdot Q(s_{t+1} , a_{t+1}; \w),
\]
which is called \textbf{TD target}.
The \textbf{TD error} is $\delta_t = q_t - y_t$.
We seek to encourage a small TD error and thus define the loss:
\begin{equation*}
L_t \: = \: \frac{1}{2} \delta_t^2 \: = \: \frac{1}{2} \big[ Q (s_t , a_t ; \w ) - y_t \big]^2 .
\end{equation*}
Pretend $y_t$ is not a function of $\w$.
Then the gradient is
\begin{equation*}
\g_t
\: \triangleq \: \frac{\partial \, L_t }{\partial \, \w } \Big|_{\w=\w_t }
\: = \: \delta_t \cdot \frac{\partial \, Q (s_t , a_t ; \w ) }{\partial \, \w } \Big|_{\w=\w_t } .
\end{equation*}
The DQN can be updated by performing a gradient descent: $\w_{k+1} \longleftarrow \w_{k} - \alpha \cdot \g_t $ where $\alpha$ is the learning rate.
\section{Policy-Based Deep Reinforcement Learning} \label{sec:policy}
The policy function $\pi (a | s)$ can be used to control the agent: observing the state $S_t = s_t$, the agent randomly samples an action:
\begin{equation*}
a_t \: \sim \: \pi (\cdot | s_t ) .
\end{equation*}
The policy function can be approximated by the neural network $\pi (a | s; \tha )$ where $\tha$ captures the model parameters.
The neural network is called \textbf{policy network}.
There are different designs of network architecture.
Here, we also consider the game Super Mario, in which the the action space is discrete: $\AM = \{ \textrm{``left''} , \textrm{``right''}, \textrm{``up''}\}$.
The policy network takes observed state s (which can be a screenshot) as input.
The architecture can be
\begin{equation*}
\texttt{State}
\: \Rightarrow \:
\texttt{Conv}
\: \Rightarrow \:
\texttt{Flatten}
\: \Rightarrow \:
\texttt{Dense}
\: \Rightarrow \:
\texttt{Softmax}
\: \Rightarrow \:
\texttt{Probabilities} .
\end{equation*}
In the Super Mario example, DQN outputs a 3-dimensional vector, e.g., $\pp = [0.2, 0.1, 0.7]$, whose entries corresponds to the three actions.
Then the action will be randomly sampled:
\begin{equation*}
\PB \big( A = \textrm{``left''} \big) = 0.2, \qquad
\PB \big( A = \textrm{``right''} \big) = 0.1, \qquad
\PB \big( A = \textrm{``up''} \big) = 0.7.
\end{equation*}
All of the three actions may be selected.
If the random sampling is independently repeated 1000 times, then around 200 observations of $A$ are ``left'', around 100 are ``right'', and around 700 are ``up''.
The policy network can be learned using \textbf{policy gradient} algorithms.
If the actions are discrete, then the state-value function can be written as:
\begin{equation} \label{eq:state_value}
V_\pi (s ) \: = \: \sum_{a \in \AM} \pi (a | s) \cdot Q_\pi (s, a) .
\end{equation}
Policy-based learning uses the policy network $\pi (a | s; \tha )$ to approximate the policy function $\pi (a | s)$.
With the approximation of policy function, $V_\pi (s )$ is approximated by
\begin{equation*}
V (s ; \tha ) \: = \: \sum_{a \in \AM} \pi (a | s; \tha ) \cdot Q_\pi (s, a) .
\end{equation*}
Policy gradient is the derivative of $ V (s ; \tha )$ w.r.t.\ $\tha $ \cite{sutton2000policy}:
\begin{eqnarray*}
\frac{\partial \, V (s ; \tha )}{\partial \, \tha }
& = & \frac{\partial \, \sum_{a \in \AM} \pi (a | s; \tha ) \cdot Q_\pi (s, a) }{\partial \, \tha } \\
& = & \sum_{a \in \AM} \frac{\partial \, \pi (a | s; \tha ) \cdot Q_\pi (s, a) }{\partial \, \tha } \\
& = & \sum_{a \in \AM} Q_\pi (s, a) \cdot \frac{\partial \, \pi (a | s; \tha ) }{\partial \, \tha } \\
& = & \sum_{a \in \AM} Q_\pi (s, a) \cdot \pi (a | s; \tha ) \cdot \frac{\partial \, \log \pi (a | s; \tha ) }{\partial \, \tha } .
\end{eqnarray*}
Here, the third identity follows from that $Q_\pi (s, a)$ does not depend on $\tha$;\footnote{This assumption is too strong. Since $Q_\pi$ depends on the policy function $\pi$, $Q_{\pi}$ can depend on $\tha$. Here, the assumption is used to simplify the derivation.}
the last identity follows from that $\frac{\partial \, \log f (x)}{\partial \, x} = \frac{1}{f (x)}\cdot \frac{\partial f(x)}{\partial \, x}$.
The above equation can be equivalently written as
\begin{equation} \label{eqn:policy_grad}
\frac{\partial \, V (s ; \tha )}{\partial \, \tha }
\: = \: \EB_{A \sim \pi (\cdot | s , \theta )} \bigg[ Q_\pi (s, a) \cdot \frac{\partial \, \log \pi (A | s; \tha ) }{\partial \, \tha } \bigg] .
\end{equation}
Recall that the approximate state-value function $V (s ; \tha )$ indicates how good the situation $s$ is if policy $\pi (a | s; \tha )$ is used.
We thereby have the motivation to update $\tha$ so that $V (s ; \tha )$ will increase (which means the situation is better.)
Thus, the policy network can be updated by policy gradient ascent:
\begin{equation*}
\tha_{t+1} \: \longleftarrow \: \tha_t + \beta \cdot \frac{\partial \, V (s ; \tha )}{\partial \, \tha } \bigg|_{\theta = \theta_{t}} ,
\end{equation*}
where $\beta$ is the learning rate.
\begin{remark}
The derivation of policy gradient written in the above is not rigorous!
It is a simplified version to make the policy gradient easy to understand.
To be rigorous, we must take into account that $Q_\pi$ depends on the policy $\pi$ and is thereby a function of $\tha$.
However, even is $Q_\pi$'s dependence on $\tha$ is taken into account, the resulting policy gradient is the same to \eqref{eqn:policy_grad}.
\end{remark}
To this end, we defined the policy network and derived the policy gradient in \eqref{eqn:policy_grad}.
However, there are two unsolved problems.
First, the expectation in \eqref{eqn:policy_grad} maybe intractable; this is typically the case when the action space $\AM$ is continuous, e.g., $\AM=[0, 1]$.
Second, the action-value $Q_\pi (s, a) $ is unknown.
We answer the two questions one by one.
\textbf{What if the expectation in \eqref{eqn:policy_grad} is intractable?}
If the action space $\AM$ is continuous, then the expectation (which is an integration) is typically intractable.
Given state $S_t=s_t$, if the action $A_t = a_t$ is randomly sampled according to the PDF $\pi (\cdot | s_t ; \tha )$, then
\begin{equation*}
\tilde{\g}_t
\: = \: Q_\pi (s_t, a_t) \cdot \frac{\partial \, \log \pi (a_t | s_t; \tha )}{\partial \, \tha }
\end{equation*}
is an unbiased estimate of $\frac{\partial \, V (s_t ; \mathbf{\theta} )}{\partial \,\mathbf{ \theta} }$.
We can think of $\g_{\theta } (\tha )$ as a stochastic gradient and update $\tha$ using stochastic gradient ascent.
\textbf{How do we know the action-value $Q_\pi (s, a) $?}
There can be two solutions: first, use the observed return $r_t$ instead of $Q_\pi (s, a) $; second, approximate $Q_\pi (s, a) $ using a neural network.
The two solutions are described in the following:
\begin{itemize}
\item
Play a game to the end, obtain all the rewards $r_1, r_2, \cdots , r_T$, and compute the returns $u_1, u_2, \cdots , u_T$ using the equation $u_t = \sum_{i=t}^T \gamma^{i-t} \cdot r_i$.
Since $Q_\pi (s_t, a_t) = \EB [U_t | s_t, a_t , \pi ]$, we can use $u_t$ to replace $Q_\pi (s_t, a_t) $.
In this way, the policy gradient \eqref{eqn:policy_grad} at time step $t$ becomes
\begin{equation*}
\frac{\partial \, V (s_t ; \tha )}{\partial \, \tha }
\: = \: \EB_{A \sim \pi (\cdot | s_t , \mathbf{\theta} )} \bigg[ u_t \cdot \frac{\partial \, \log \pi (A | s_t; \tha ) }{\partial \, \tha } \bigg] .
\end{equation*}
AlphaGo \cite{silver2016mastering} uses this approach.
\item
Use a value network to approximate $Q_\pi (s, a) $.
The value network provides supervision to the policy network.
The value network can be learned by temporal difference (TD).
This leads to the actor-critic method which is elaborated on in Section~\ref{sec:actor_critic_rand}.
\end{itemize}
\section{Actor-Critic Methods} \label{sec:actor_critic}
Section~\ref{sec:actor_critic_rand} follows Section~\ref{sec:policy} and derive the standard (random) actor-critic method.
This approach is suitable for problems with discrete action space.\footnote{For example, Super Mario's action space $\{\textrm{``left''}, \textrm{``right''}, \textrm{``up''} \}$ is a discrete set.}
Section~\ref{sec:actor_critic_det} studies deterministic actor-critic method and learn it using deterministic policy gradient algorithm.
This method is very useful when the actions are continuous.\footnote{For example, a self-driving car's action can be two-dimensional vectors. The first dimension is the steering angle, and the second dimension is acceleration/deceleration. The action space is obviously continuous.}
\subsection{Random Actor-Critic Method} \label{sec:actor_critic_rand}
The actor-critic method has two neural networks.
Policy network $\pi (a | s; \tha ) $, which is called actor, approximates the policy function $\pi (a | s)$.
Value network $q (s, a; \w )$, which is called critic, approximates the action-value function $Q_\pi (a, s)$.
In this way, the state-value function $V_\pi (s )$ is approximated by
\begin{equation*}
V (s ; \w , \tha )
\: = \: \EB_{A \sim \pi (\cdot | s; \theta )} \big[ q (s, A ; \w ) \big]
\: = \: \sum_{a\in \AM} \pi (a | s; \tha ) \cdot q (s, a ; \w ) .
\end{equation*}
It is not hard to show the policy gradient is
\begin{equation*}
\frac{\partial \, V (s ; \w , \tha ) }{ \partial \, \tha }
\: = \: \EB_{A \sim \pi (\cdot | s , \theta )} \bigg[ q (s, A; \w) \cdot \frac{\partial \, \log \pi (A | s; \tha ) }{\partial \, \tha } \bigg] .
\end{equation*}
The policy network will be updated using (stochastic) policy gradient ascent.
The value network can be updated using temporal different (TD) learning.
The following summarizes one iteration of the algorithm.
\begin{enumerate}
\item
Observe state $s_t$, and then randomly sample action $a_t \sim \pi (\cdot | s_t ; \tha_t )$.
\item
Agent performs action $a_t$ and observe reward $r_t$ and new state $s_{t+1}$.
\item
Randomly sample action $a_{t+1} \sim \pi (\cdot | s_{t+1} ; \tha_t )$. (Agent does not perform action $a_{t+1}$.)
\item
Evaluate the value network and get $q_t = q (s_t , a_t ; \w_t )$ and $q_{t+1} = q (s_{t+1} , a_{t+1} ; \w_t )$.
\item
Compute the TD error: $\delta_t = q_t - (r_t + \gamma \cdot q_{t+1})$.
\item
Update the value network: $\w_{t+1} \longleftarrow \w_{t} - \alpha \cdot \delta_t \cdot \frac{ \partial \, Q (s_t , a_t ; \w )}{\partial \, \w} \big|_{\w=\w_t }$.
\item
Update the policy network: $\tha_{t+1} \longleftarrow \tha_{t} + \beta \cdot q_t \cdot \frac{ \partial \, \log \pi ( a_t | s_t ; \theta )}{\partial \, \theta} \big|_{\theta =\theta_t }$.\footnote{In most papers and books, the update of the policy network is $\tha_{t+1} \longleftarrow \tha_{t} + \beta \cdot \delta_t \cdot \frac{ \partial \, \log \pi ( a_t | s_t ; \theta )}{\partial \, \theta} \big|_{\theta =\theta_t }$.
The difference is that $q_t$ is replaced by $\delta_t$.
Both approaches are correct.
The use of $\delta_t$ is the result of using a baseline which can reduce variance.}
\end{enumerate}
When learning the policy network (actor), the supervision is not from the rewards; instead, the supervision is from the critic's output $q_t = q (s_t , a_t ; \w_t )$.
The actor uses the critic's judgments to improve her performance.
When training the critic, the supervision is from the rewards.
The critic uses ground truth from the environment to make his judgment more accurate.
\subsection{Deterministic Actor-Critic Method} \label{sec:actor_critic_det}
Throughout, the policy function is defined as the probability density function $\pi (a | s)$, and the action is randomly sampled according to $\pi$.
\textbf{Deterministic policy} is a function that maps state to actions: $\pi: \SM \mapsto \AM$,
where $\SM $ is the state space and $\AM$ is the action space.
Given the state $\s$, the policy function deterministically outputs action $a = \pi (s)$.
Deterministic policy is very useful when the actions are continuous.
Deterministic actor-critic method \cite{silver2014deterministic} has two networks: policy network $\pi (s; \tha )$ and value network $q (s, a ; \w)$; see Figure~\ref{fig:dpg}.
The agent is controlled by the policy network which deterministically maps state $s$ to action $a$.
The value network is used for providing the policy network with supervision.
The two networks can be trained in the following way.
\begin{figure}[!h]
\centering
\includegraphics[width=0.8\linewidth]{figures/DPG.pdf}
\caption{Deterministic actor-critic method.
The deterministic policy network maps state $s \in \SM$ to action $a \in \AM \subset \RB^2$.
The two dimensions of $a$ are, for example, the steering angle and acceleration of a self-driving car.
The value network maps the pair $(s, a)$ to a scalar.
}
\label{fig:dpg}
\end{figure}
\paragraph{The value network can be trained by temporal different (TD) learning.}
Let $q_t = q (s_t , a_t ; \w_t )$ be the prediction and $y_t = r_t + \gamma \cdot q (s_{t+1} , a_{t+1} ; \w_t )$ be the TD target.
The TD error is $\delta_t = q_t - y_t$.
The model parameters $\w$ can be updated by $\w_{t+1}\longleftarrow \w_t - \alpha \cdot \delta_t \cdot \frac{\partial \, q (s_t , a_t ; \w )}{\partial \, \w}\big|_{\w=\w_t}$.
\paragraph{Train the policy network by deterministic policy gradient (DPG)} which is totally different from the policy gradient we studied previously.
Note that the value network $q (s_t, a_t; \w)$ evaluates how good it is for the agent to perform action $a_t$ at state $s_t$.
The policy network has motivation to update its parameters $\tha$ so that the action $a_t = \pi (s_t ; \tha)$ will get a higher evaluation.
Intuitively speaking, the policy network (actor) wants to change herself so that the evaluation given by the value network (critic) will increase.
The derivative of the objective, i.e., $q (s_t, a_t; \w)$, w.r.t.\ the policy network's parameters $\tha$ is
\begin{equation*}
\g (\tha)
\: = \: \frac{\partial \, q (s_t , \pi (s_t ; \theta) ; \w )}{\partial \, \theta}
\: = \: \frac{\partial \, \pi (s_t ; \theta) }{\partial \, \theta}
\cdot \frac{\partial \, q (s_t , a; \w )}{\partial \, a} \bigg|_{a=\pi (s_t ; \theta) } ,
\end{equation*}
where the second identity follows from the chain rule.
The policy network is updated by performing gradient ascent: $\tha_{t+1} \longleftarrow \tha_t + \beta \cdot \g (\tha_t )$.
\bibliographystyle{plainnat}
\bibliography{bib/rl}
\end{document}